-amin_
How does -amin_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average26% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.87 K/D and so clearly below the average (1.03).
Impact
AverageExactly 2 kills in 11.2% of rounds and so well below the average (13.4%).
Utility and deaths
WeaknessDied in 78% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.75. Last 3 months: 0.68 (at the start 0.62). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.03. Last 3 months: 0.94 (at the start 0.65). Clearly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 78.6. Last 3 months: 73.1 (at the start 68.1). Clearly below the average (80.8).
Share of headshot kills
Best month: August 2026 with 52%. Last 3 months: 50% (at the start 52%). Just above the average (49%).
Matches won (win rate)
Best month: October 2026 with 62%. Last 3 months: 53% (at the start 36%). Clearly above the average (50%).
Best month: September 2026 with 2,170. Last 3 months: 1,912 (at the start 2,000).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 29%.
Patterns
From the last 142 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-amin_ loses the most ELO on Mirage: −62 ELO, 63% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.94 · Dust 2
- Longest win streak: 5 wins in a row · Inferno
- Most kills in a match: 39 · Dust 2
Maps in detail
from the last 142 matchesCompared with players on the same level who have at least 15 matches on the map.
How -amin_ plays
Across 142 matches -amin_ averages K/R 0.68 and ADR 72.3; the rating across the 121 rated matches is 0.94. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 50% headshots. The strongest map is Mirage with a 63% win rate in 27 matches. In 45 of 121 matches the rating was 1.10 or higher (37%), in 61 it was below 0.90. In 120 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: October 2026 at 1.03. -amin_ loses the most ELO on Mirage (−62 ELO, win rate 63%). Things go best on Dust 2 (+53 ELO, win rate 43%). Match no. 3 of the day goes best: 58% win rate. Improved over the last three months: K/R +0.06, Rating +0.29, ADR +5.0, Win rate +17 pp. Got weaker: Headshots −2 pp, ELO −88. Last 30 days: 58 matches, win rate 57%, net ELO −32.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.