-allone
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average45% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average1.12 K/D and so slightly above the average (1.03).
Impact
StrengthExactly 3 kills in 5.9% of rounds and so well above the average (4.1%).
Utility and deaths
Average2.8 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageKills per round (K/R)
Best month: September 2026 with 0.91.
Rating, 1.00 is an average match
Best month: September 2026 with 1.26.
Damage per round (ADR)
Best month: September 2026 with 95.2.
Share of headshot kills
Best month: August 2026 with 55%.
Matches won (win rate)
Best month: October 2026 with 64%.
Best month: October 2026 with 2,223.
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 52%.
Patterns
From the last 125 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 38 · Inferno
- Highest rating in a match: 2.65 · Dust 2
Maps in detail
from the last 125 matchesCompared with players on the same level who have at least 15 matches on the map.
How -allone plays
Across 125 matches -allone averages K/R 0.80, ADR 86.9 and a rating of 1.12. Biggest strength: 3K rounds at 5.9%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 48% headshots. The strongest map is Dust 2 with a 63% win rate in 46 matches. In 61 of 125 matches the rating was 1.10 or higher (49%), in 34 it was below 0.90. In 109 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: September 2026 at 1.26. Things go best on Dust 2 (+56 ELO, win rate 63%). Match no. 3 of the day goes best: 70% win rate, +23 ELO. Last 30 days: 44 matches, win rate 64%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.