-alkawka

Japan
On FACEIT since 2022 184 matches tracked 58 matches in 30 days
Last updated:

How does -alkawka play?

Rating 1.00 (from 134 matches) K/R 0.69 ADR 76.6 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 134 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 7%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 17x 4K, 0 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 58%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 77.6, Headshots at 49%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Mar to Apr 2026.

Kills per round (K/R)

0.68
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.69 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
52 matches · 46% win rate
From match 5 of the day −23 ELO
61 matches · 43% win rate
On Mondays −24 ELO, win rate 43%

-alkawka loses the most ELO on Dust 2: −60 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.01 · Nuke
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
48% better than 39%
0.69 better than 27%
77.9 better than 37%
1.04 better than 55%
50% of 153 duels better than 43%
32% of 31 situations better than 31%
Dust 252
46% better than 30%
0.64 better than 10%
72.7 better than 12%
0.95 better than 22%
57% of 82 duels better than 79%
24% of 25 situations better than 15%
Ancient37
49% better than 38%
0.68 better than 21%
76.9 better than 27%
0.94 better than 22%
49% of 86 duels better than 37%
24% of 17 situations better than 19%
Anubis17
65% better than 88%
0.71 better than 37%
78.9 better than 40%
1.01 better than 44%
30% of 44 duels better than 1%
17% of 6 situations better than 8%
Nuke13
54% -
0.78 -
82.2 -
1.08-
58% of 24 duels -
38% of 16 situations -
Inferno3
33% -
0.78 -
80.1 -
1.11-
70% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -alkawka plays

Across 184 matches -alkawka averages K/R 0.69 and ADR 76.6; the rating across the 134 rated matches is 1.00. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 49% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 49 of 134 matches the rating was 1.10 or higher (37%), in 54 it was below 0.90. In 134 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. -alkawka loses the most ELO on Dust 2 (−60 ELO, win rate 46%). Things go best on Ancient (+59 ELO, win rate 49%). Match no. 3 of the day goes best: 64% win rate, −6 ELO. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.69, ADR at 77.6, Headshots at 49%. Last 30 days: 58 matches, win rate 50%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.