-akx667
How does -akx667 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Weakness1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.86 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 2 kills in 11.4% of rounds and so well below the average (13.4%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.69. Last 3 months: 0.66 (at the start 0.61). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.93. Last 3 months: 0.90 (at the start 0.93). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 79.4. Last 3 months: 74.9 (at the start 69.6). Clearly below the average (80.8).
Share of headshot kills
Best month: August 2026 with 52%. Last 3 months: 51% (at the start 48%). Slightly above the average (49%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 40% (at the start 50%). Well below the average (50%).
Best month: July 2026 with 2,213. Last 3 months: 2,010 (at the start 2,209).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 168 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-akx667 loses the most ELO in match 2 of the day: −4 ELO, 12% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Ancient
- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 2.03 · Mirage
Maps in detail
from the last 168 matchesCompared with players on the same level who have at least 15 matches on the map.
How -akx667 plays
Across 168 matches -akx667 averages K/R 0.64 and ADR 73.1; the rating across the 123 rated matches is 0.91. Most room to improve: K/D at 0.86, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 13.9 kills per match with 50% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 27 of 123 matches the rating was 1.10 or higher (22%), in 67 it was below 0.90. In 114 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: July 2026 at 0.93. -akx667 loses the most ELO in match 2 of the day (−4 ELO, win rate 12%). Things go best in match 1 of the day (+51 ELO, win rate 52%). Match no. 3 of the day goes best: 65% win rate. Improved over the last three months: K/R +0.05, ADR +5.3, Headshots +3 pp. Got weaker: Win rate −10 pp, ELO −199. Unchanged in recent months: Rating at 0.90. Last 30 days: 60 matches, win rate 40%, net ELO +90.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.