-akss
Name history of -akss
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -akss play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).
Compared with 11,202 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so clearly above the average (52%).
Clutch
Average2.3 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.19 K/D and so clearly above the average (1.05).
Impact
StrengthExactly 2 kills in 15.3% of rounds and so clearly above the average (13.6%).
Utility and deaths
AverageDied in 68% of rounds and so clearly below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: April 2026 with 1.00. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.18. Last 3 months: 1.16 (at the start 1.03). Well above the average (1.05).
Damage per round (ADR)
Best month: April 2026 with 111.7. Last 3 months: 85.0 (at the start 86.0). Slightly above the average (81.4).
Share of headshot kills
Best month: July 2026 with 60%. Last 3 months unchanged at 55%. Clearly above the average (52%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months: 55% (at the start 41%). Clearly above the average (51%).
Best month: October 2026 with 2,991. Last 3 months: 2,885 (at the start 2,681).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 259 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-akss loses the most ELO on Ancient: −22 ELO, 60% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Mirage
- Most kills in a match: 51 · Dust 2
- Highest rating in a match: 2.38 · Mirage
Maps in detail
from the last 259 matchesCompared with players on the same level who have at least 15 matches on the map.
How -akss plays
Across 259 matches -akss averages K/R 0.81 and ADR 85.1; the rating across the 245 rated matches is 1.15. Biggest strength: K/D at 1.19, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 25% of level 10 · 2,750-2,999 ELO players. Averages 18.3 kills per match with 55% headshots. The strongest map is Ancient with a 60% win rate in 40 matches. In 131 of 245 matches the rating was 1.10 or higher (53%), in 58 it was below 0.90. In 214 matches with detailed stats: 55 4Ks and 6 aces. Best month by rating: August 2026 at 1.18. -akss loses the most ELO on Ancient (−22 ELO, win rate 60%). Things go best in match 3 of the day (+25 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +25 ELO. Improved over the last three months: Rating +0.13, Win rate +14 pp, ELO +204. Unchanged in recent months: K/R at 0.81, ADR at 85.0, Headshots at 55%. Last 30 days: 99 matches, win rate 60%, net ELO −38.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.