-akcy
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average43% of 1v1s won and so slightly above the average (39%).
Weapons and aim
Average56% headshots and so well above the average (50%).
Impact
AverageExactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).
Utility and deaths
Weakness24% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.71 (at the start 0.78). Slightly below the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 0.99 (at the start 1.09). Slightly below the average (1.03).
Damage per round (ADR)
Last 3 months: 73.8 (at the start 80.8). Clearly below the average (80.8).
Share of headshot kills
Last 3 months unchanged at 56%. Well above the average (50%).
Matches won (win rate)
Last 3 months: 47% (at the start 55%). Clearly below the average (50%).
Last 3 months: 2,388 (at the start 2,152).
Rounds with first kill
1v1 clutches won
Patterns
From the last 137 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-akcy loses the most ELO from match 5 of the day: −117 ELO, 40% win rate
Records and milestones
from recorded matches- Most kills in a match: 42 · Nuke
- Highest rating in a match: 2.11 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 137 matchesCompared with players on the same level who have at least 15 matches on the map.
How -akcy plays
Across 137 matches -akcy averages K/R 0.73, ADR 76.3 and a rating of 1.03. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 56% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 57 of 137 matches the rating was 1.10 or higher (42%), in 47 it was below 0.90. In 78 matches with detailed stats: 20 4Ks and 1 ace. -akcy loses the most ELO from match 5 of the day (−117 ELO, win rate 40%). Things go best in match 1 of the day (+1 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +1 ELO. Improved over the last three months: ELO +236. Got weaker: K/R −0.07, Rating −0.10, ADR −7.0, Win rate −8 pp. Unchanged in recent months: Headshots at 56%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.