-ak1raaa
How does -ak1raaa play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (159 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so clearly below the average (49%).
Clutch
Average0.9 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.88 K/D and so slightly below the average (0.97).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (3.7%).
Utility and deaths
AverageDied in 78% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.72. Last 3 months: 0.67 (at the start 0.72). Slightly below the average (0.70).
Rating, 1.00 is an average match
Best month: October 2026 with 0.97. Last 3 months: 0.89 (at the start 0.96). Clearly below the average (0.98).
Damage per round (ADR)
Best month: October 2026 with 84.3. Last 3 months: 78.3 (at the start 79.8). Just above the average (77.8).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 47% (at the start 49%). Clearly above the average (44%).
Matches won (win rate)
Best month: July 2026 with 51%. Last 3 months: 46% (at the start 51%). Clearly below the average (51%).
Best month: August 2026 with 1,736. Last 3 months: 1,187 (at the start 1,648).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 36%.
Patterns
From the last 241 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-ak1raaa loses the most ELO in match 1 of the day: −23 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.21 · Mirage
- Longest win streak: 10 wins in a row · Ancient
- Most kills in a match: 55 · Ancient
Maps in detail
from the last 241 matchesCompared with players on the same level who have at least 15 matches on the map.
How -ak1raaa plays
Across 241 matches -ak1raaa averages K/R 0.69 and ADR 78.8; the rating across the 240 rated matches is 0.91. Most room to improve: Deaths per round at 78%, better than only 9% of level 5 players. Averages 15.2 kills per match with 47% headshots. The strongest map is Dust 2 with a 53% win rate in 32 matches. In 60 of 240 matches the rating was 1.10 or higher (25%), in 120 it was below 0.90. In 159 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: October 2026 at 0.97. -ak1raaa loses the most ELO in match 1 of the day (−23 ELO, win rate 41%). Things go best on Mirage (+103 ELO, win rate 47%). Got weaker: K/R −0.05, Rating −0.07, Headshots −2 pp, Win rate −5 pp, ELO −461. Unchanged in recent months: ADR at 78.3. Last 30 days: 60 matches, win rate 48%, net ELO −16.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.