-acky

Serbia
On FACEIT since 2024 278 matches tracked 158 matches in 30 days
ELO ▲ 288
2,834
30-day peak: 3,109
Rank EU ▼ 5,707 places
#14,930
Serbia #223 in Serbia
30 days · prev. #9,223 · best #7,140
Last updated:
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How does -acky play?

Rating 1.14 K/R 0.84 ADR 90.4 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 278 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
EntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most
2,750-2,999 ELO

Compared with 12,126 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 11%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 34%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 2.8
Zeus kills2 in 278 matches
Knife kills 1 in 278 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.5%).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 90%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 86%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 56x 4K, 6 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 4.4+0.4 · Ø 4.0 better than 65%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 50%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether -acky is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 278 matches, all from the last 3 months.

Kills per round (K/R)

0.80
SepOctNov

Best month: September 2026 with 0.90.

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −109 ELO
61 matches · 48% win rate
On Ancient −90 ELO
66 matches · 50% win rate
On Fridays −209 ELO, win rate 29%

-acky loses the most ELO on Dust 2: −109 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Ancient
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient
  4. Highest rating in a match: 3.07 · Anubis

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
54% better than 53%
0.88 better than 92%
93.0 better than 91%
1.18 better than 85%
59% of 450 duels better than 86%
38% of 32 situations right on the average
Ancient66
50% better than 37%
0.78 better than 61%
88.3 better than 77%
1.07 better than 56%
50% of 374 duels better than 37%
23% of 22 situations better than 14%
Dust 261
48% better than 30%
0.88 better than 92%
92.0 better than 89%
1.23 better than 90%
62% of 328 duels better than 92%
32% of 34 situations better than 30%
Anubis60
50% better than 36%
0.82 better than 80%
89.2 better than 84%
1.11 better than 68%
58% of 342 duels better than 80%
42% of 31 situations better than 58%
Inferno15
67% better than 78%
0.78 right on the average
85.6 better than 54%
1.07 better than 36%
56% of 101 duels better than 55%
29% of 7 situations better than 24%

Compared with players on the same level who have at least 15 matches on the map.

How -acky plays

Across 278 matches -acky averages K/R 0.84, ADR 90.4 and a rating of 1.14. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 18.5 kills per match with 49% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 143 of 278 matches the rating was 1.10 or higher (51%), in 75 it was below 0.90. In 278 matches with detailed stats: 56 4Ks and 6 aces. Best month by rating: September 2026 at 1.25. -acky loses the most ELO on Dust 2 (−109 ELO, win rate 48%). Things go best on Mirage (+211 ELO, win rate 54%). Match no. 2 of the day goes best: 59% win rate, +1 ELO. Last 30 days: 158 matches, win rate 53%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.