-aimstar-

Brazil
On FACEIT since 2020 116 matches tracked
Last updated:

How does -aimstar- play?

Rating 1.19 K/R 0.86 ADR 90.5 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 116 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Strength
Last one alive

59% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 59%+21 pp · Ø 38% better than 99%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.20 K/D and so clearly above the average (1.02).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.20+0.18 · Ø 1.02 better than 92%
Pistol kills per match 4.2
Knife kills 1 in 116 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.9%+1.6 pp · Ø 13.3% better than 83%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 93%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 12x 4K, 0 aces in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, Win rate +3 pp, ELO +161
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.12, ADR −9.2

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.79 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −102 ELO
52 matches · 44% win rate
In match 2 of the day −42 ELO
27 matches · 41% win rate
Between 12:00 and 18:00 −25 ELO, win rate 37%

-aimstar- loses the most ELO on Mirage: −102 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.94 · Ancient
  3. Most kills in a match: 52 · Mirage

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
44% better than 24%
0.89 better than 95%
91.6 better than 92%
1.22 better than 93%
57% of 287 duels better than 83%
40% of 30 situations better than 55%
Dust 225
48% better than 38%
0.76 better than 60%
86.1 better than 74%
1.06 better than 60%
47% of 106 duels better than 26%
40% of 10 situations better than 58%
Anubis18
61% better than 82%
0.92 better than 98%
96.2 better than 97%
1.33 better than 99%
63% of 103 duels better than 96%
58% of 12 situations better than 90%
Ancient16
50% better than 45%
0.91 better than 97%
95.1 better than 96%
1.31 better than 99%
54% of 87 duels better than 66%
43% of 7 situations better than 62%

Compared with players on the same level who have at least 15 matches on the map.

How -aimstar- plays

Across 116 matches -aimstar- averages K/R 0.86, ADR 90.5 and a rating of 1.19. Biggest strength: Clutch 1v1 won at 59%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 19.4 kills per match with 56% headshots. The strongest map is Anubis with a 61% win rate in 18 matches. In 57 of 116 matches the rating was 1.10 or higher (49%), in 28 it was below 0.90. In 38 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: June 2026 at 1.24. -aimstar- loses the most ELO on Mirage (−102 ELO, win rate 44%). Things go best on Dust 2 (+30 ELO, win rate 48%). Improved over the last three months: Headshots +3 pp, Win rate +3 pp, ELO +161. Got weaker: K/R −0.10, Rating −0.12, ADR −9.2. Last 30 days: 3 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.