Name history of -agz
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).
Compared with 1,425 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (50%).
Clutch
Average50% of 1v1s won and so well above the average (38%).
Weapons and aim
Average1.40 K/D and so well above the average (1.01).
Impact
Strength2.9 MVPs per match and so well above the average (2.3).
Utility and deaths
AverageDied in 64% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.86 (at the start 0.96). Well above the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 1.23 (at the start 1.41). Well above the average (1.01).
Damage per round (ADR)
Last 3 months: 90.4 (at the start 103.4). Well above the average (79.8).
Share of headshot kills
Last 3 months: 44% (at the start 50%). Clearly below the average (47%).
Matches won (win rate)
Last 3 months: 64% (at the start 61%). Well above the average (51%).
Last 3 months: 1,751 (at the start 1,342).
Rounds with first kill
1v1 clutches won
Patterns
From the last 67 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-agz loses the most ELO on Dust 2: −24 ELO, 57% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Nuke
- Most kills in a match: 35 · Mirage
- Highest rating in a match: 2.89 · Mirage
Maps in detail
from the last 67 matchesCompared with players on the same level who have at least 15 matches on the map.
How -agz plays
Across 67 matches -agz averages K/R 0.90, ADR 94.8 and a rating of 1.29. Biggest strength: Rating at 1.29, better than 99% of level 8 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 8 players. Averages 19.7 kills per match with 46% headshots. The strongest map is Mirage with a 70% win rate in 23 matches. In 43 of 67 matches the rating was 1.10 or higher (64%), in 14 it was below 0.90. In 39 matches with detailed stats: 10 4Ks and 0 aces. -agz loses the most ELO on Dust 2 (−24 ELO, win rate 57%). Things go best on Mirage (+29 ELO, win rate 70%). Improved over the last three months: Win rate +3 pp, ELO +409. Got weaker: K/R −0.10, Rating −0.18, ADR −13.0, Headshots −6 pp.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.