-agz

Brazil
67 matches tracked
Last updated:

How does -agz play?

Rating 1.29 K/R 0.90 ADR 94.8 from 67 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 67 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 13% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More damage per round than the level 8 average.
Multi-killsClutcherDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.40 K/D and so well above the average (1.01).

Headshot rate 46%−1 pp · Ø 47% better than 44%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.40+0.39 · Ø 1.01 better than 99%
Pistol kills per match 4.0
Knife kills 2 in 67 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.9%+2.7 pp · Ø 13.2% better than 96%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 61%
MVPs per match 2.9+0.6 · Ø 2.3 better than 96%
4Ks and aces 10x 4K, 0 aces in 39 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 49%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 63%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +3 pp, ELO +409
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.18, ADR −13.0, Headshots −6 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Last 3 months: 0.86 (at the start 0.96). Well above the average (0.73).

Patterns

From the last 67 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
23 matches · 57% win rate

-agz loses the most ELO on Dust 2: −24 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.89 · Mirage

Maps in detail

from the last 67 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
57% better than 75%
0.88 better than 96%
92.8 better than 96%
1.24 better than 97%
66% of 93 duels better than 99%
47% of 19 situations better than 80%
Mirage23
70% better than 97%
0.95 better than 98%
98.4 better than 98%
1.42 better than 99%
55% of 75 duels better than 75%
34% of 29 situations better than 41%
Nuke7
100% -
0.88 -
96.3 -
1.26-
63% of 16 duels -
50% of 6 situations -
Ancient4
50% -
0.85 -
87.4 -
1.22-
65% of 17 duels -
50% of 6 situations -
Anubis4
50% -
0.67 -
78.5 -
0.92-
42% of 19 duels -
50% of 2 situations -
Cache3
33% -
0.93 -
106.9 -
1.34-
53% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -agz plays

Across 67 matches -agz averages K/R 0.90, ADR 94.8 and a rating of 1.29. Biggest strength: Rating at 1.29, better than 99% of level 8 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 8 players. Averages 19.7 kills per match with 46% headshots. The strongest map is Mirage with a 70% win rate in 23 matches. In 43 of 67 matches the rating was 1.10 or higher (64%), in 14 it was below 0.90. In 39 matches with detailed stats: 10 4Ks and 0 aces. -agz loses the most ELO on Dust 2 (−24 ELO, win rate 57%). Things go best on Mirage (+29 ELO, win rate 70%). Improved over the last three months: Win rate +3 pp, ELO +409. Got weaker: K/R −0.10, Rating −0.18, ADR −13.0, Headshots −6 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.