-aero

Japan
140 matches tracked 39 matches in 30 days
Last updated:

How does -aero play?

Rating 1.01 K/R 0.74 ADR 78.9 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 140 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−5 pp · Ø 49% better than 9%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (47%).

Headshot rate 58%+11 pp · Ø 47% better than 97%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.00+0.02 · Ø 0.98 better than 59%
Pistol kills per match 2.9
Knife kills 2 in 140 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so clearly above the average (12.9%).

2K rounds 13.9%+1.0 pp · Ø 12.9% better than 76%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 11x 4K, 2 aces in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 24%−12 pp · Ø 36% better than 3%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 38%
Enemies flashed per round 0.30+0.04 · Ø 0.26 better than 61%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +475
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 77.9, Headshots at 58%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.73 (at the start 0.76). Just above the average (0.71).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −42 ELO
32 matches · 53% win rate
In match 2 of the day −6 ELO
36 matches · 36% win rate
On Saturdays −25 ELO, win rate 45%

-aero loses the most ELO on Dust 2: −42 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Dust 2
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
57% better than 74%
0.72 better than 55%
77.1 better than 42%
0.99 better than 53%
39% of 203 duels better than 5%
41% of 17 situations better than 61%
Dust 232
53% better than 60%
0.78 better than 80%
80.9 better than 60%
1.09 better than 82%
48% of 142 duels better than 37%
36% of 28 situations better than 44%
Ancient31
48% better than 43%
0.71 better than 42%
78.4 better than 40%
0.96 better than 36%
48% of 169 duels better than 37%
23% of 13 situations better than 16%
Nuke13
54% -
0.70 -
76.0 -
1.00-
43% of 61 duels -
42% of 12 situations -
Anubis11
64% -
0.80 -
85.5 -
1.10-
49% of 59 duels -
60% of 10 situations -
Inferno5
20% -
0.63 -
68.2 -
0.74-
43% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -aero plays

Across 140 matches -aero averages K/R 0.74, ADR 78.9 and a rating of 1.01. Biggest strength: Headshot rate at 58%, better than 97% of level 7 players. Most room to improve: Utility hit rate at 24%, better than only 3% of level 7 players. Averages 17.2 kills per match with 58% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 56 of 140 matches the rating was 1.10 or higher (40%), in 55 it was below 0.90. In 79 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. -aero loses the most ELO on Dust 2 (−42 ELO, win rate 53%). Things go best on Mirage (+93 ELO, win rate 57%). From match no. 5 of the day on, things go best: 67% win rate, +27 ELO. Improved over the last three months: ELO +475. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 77.9, Headshots at 58%. Last 30 days: 39 matches, win rate 67%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.