-aeriial

South Korea
On FACEIT since 2024 123 matches tracked 99 matches in 30 days
Last updated:

How does -aeriial play?

Rating 0.91 K/R 0.64 ADR 69.7 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 123 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 30%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 14%−6 pp · Ø 20% better than 11%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 88%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.93−0.07 · Ø 1.00 better than 20%
Pistol kills per match 2.5
Knife kills 1 in 123 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.3% of rounds and so well below the average (13.1%).

2K rounds 10.3%−2.8 pp · Ø 13.1% better than 2%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 4%
MVPs per match 1.8−0.4 · Ø 2.2 better than 6%
4Ks and aces 13x 4K, 1 ace in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 23%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
Whether -aeriial is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 123 matches, all from the last 3 months.

Kills per round (K/R)

0.63
SepOct

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
30 matches · 47% win rate
Between 18:00 and 24:00 +38 ELO, win rate 40%
On Mondays +29 ELO, win rate 39%

-aeriial loses the most ELO on Mirage: −22 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.95 · Anubis
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 35 · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
56% better than 69%
0.64 better than 11%
68.7 better than 4%
0.91 better than 15%
49% of 111 duels better than 41%
27% of 26 situations better than 23%
Mirage30
47% better than 36%
0.66 better than 17%
71.6 better than 11%
0.94 better than 24%
46% of 65 duels better than 24%
29% of 28 situations better than 24%
Ancient21
38% better than 10%
0.63 better than 7%
70.9 better than 6%
0.87 better than 8%
52% of 77 duels better than 59%
44% of 18 situations better than 67%
Anubis19
79% better than 99%
0.70 better than 31%
71.8 better than 9%
1.03 better than 53%
54% of 57 duels better than 68%
40% of 15 situations better than 58%
Inferno16
50% better than 39%
0.57 better than 1%
66.1 better than 2%
0.85 better than 6%
47% of 43 duels better than 21%
31% of 16 situations better than 31%
Nuke3
33% -
0.48 -
58.0 -
0.62-
14% of 7 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -aeriial plays

Across 123 matches -aeriial averages K/R 0.64, ADR 69.7 and a rating of 0.91. Biggest strength: Headshot rate at 56%, better than 88% of level 9 players. Most room to improve: Damage per round (ADR) at 69.7, better than only 3% of level 9 players. Averages 14.2 kills per match with 56% headshots. The strongest map is Anubis with a 79% win rate in 19 matches. In 31 of 123 matches the rating was 1.10 or higher (25%), in 65 it was below 0.90. In 123 matches with detailed stats: 13 4Ks and 1 ace. -aeriial loses the most ELO on Mirage (−22 ELO, win rate 47%). Things go best on Dust 2 (+117 ELO, win rate 56%). Match no. 1 of the day goes best: 58% win rate, +10 ELO. Last 30 days: 99 matches, win rate 53%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.