-adamchik-
How does -adamchik- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Average50% of 1v1s won and so well above the average (38%).
Weapons and aim
Average1.08 K/D and so slightly above the average (1.00).
Impact
Strength2.8 MVPs per match and so well above the average (2.2).
Utility and deaths
Average24% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.81. Last 3 months: 0.77 (at the start 0.81). Slightly above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.16.
Damage per round (ADR)
Best month: September 2026 with 89.4. Last 3 months: 85.4 (at the start 85.3). Clearly above the average (79.6).
Share of headshot kills
Best month: October 2026 with 50%. Last 3 months: 49% (at the start 40%). Right on the average (49%).
Matches won (win rate)
Best month: September 2026 with 61%. Last 3 months: 54% (at the start 48%). Clearly above the average (49%).
Best month: October 2026 with 1,915.
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 71 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-adamchik- loses the most ELO on Mirage: −1 ELO, 59% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.45 · Mirage
- Most kills in a match: 39 · Mirage
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 71 matchesCompared with players on the same level who have at least 15 matches on the map.
How -adamchik- plays
Across 71 matches -adamchik- averages K/R 0.78 and ADR 85.4; the rating across the 50 rated matches is 1.07. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 9 players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 9 players. Averages 17.8 kills per match with 46% headshots. The strongest map is Mirage with a 59% win rate in 32 matches. In 22 of 50 matches the rating was 1.10 or higher (44%), in 17 it was below 0.90. In 50 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 1.16. -adamchik- loses the most ELO on Mirage (−1 ELO, win rate 59%). Improved over the last three months: Headshots +9 pp, Win rate +6 pp. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 85.4. Last 30 days: 29 matches, win rate 52%, net ELO +26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.