-ace999

Kazakhstan
On FACEIT since 2023 169 matches tracked 46 matches in 30 days
Last updated:

How does -ace999 play?

Rating 0.98 (from 119 matches) K/R 0.71 ADR 78.9 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 119 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.9
Knife kills 6 in 169 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 25x 4K, 1 ace in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 74%
Enemies flashed per round 0.50+0.22 · Ø 0.28 better than 91%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, ADR at 78.3, Headshots at 44%, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −74 ELO
48 matches · 58% win rate
On Mirage −24 ELO
51 matches · 37% win rate
Between 12:00 and 18:00 −23 ELO, win rate 48%
On Thursdays ±0 ELO, win rate 45%

-ace999 loses the most ELO on Dust 2: −74 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 1.93 · Ancient
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
37% better than 8%
0.72 better than 42%
79.3 better than 44%
0.96 better than 28%
48% of 157 duels better than 34%
43% of 14 situations better than 63%
Dust 248
58% better than 72%
0.73 better than 45%
79.2 better than 41%
0.97 better than 28%
52% of 161 duels better than 54%
44% of 16 situations better than 69%
Ancient29
62% better than 84%
0.73 better than 43%
83.0 better than 58%
1.11 better than 75%
48% of 63 duels better than 33%
42% of 12 situations better than 59%
Anubis21
62% better than 83%
0.67 better than 18%
75.8 better than 22%
0.89-
42% of 59 duels better than 8%
44% of 9 situations better than 69%
Nuke13
46% -
0.72 -
75.8 -
1.02-
47% of 60 duels -
50% of 6 situations -
Inferno6
67% -
0.57 -
67.6 -
0.81-
43% of 14 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ace999 plays

Across 169 matches -ace999 averages K/R 0.71 and ADR 78.9; the rating across the 119 rated matches is 0.98. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 44% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 42 of 119 matches the rating was 1.10 or higher (35%), in 52 it was below 0.90. In 119 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. -ace999 loses the most ELO on Dust 2 (−74 ELO, win rate 58%). Things go best on Anubis (+24 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, −23 ELO. Unchanged in recent months: K/R at 0.71, ADR at 78.3, Headshots at 44%, Win rate at 53%. Last 30 days: 46 matches, win rate 54%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.