-abb
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Weakness15% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average1.01 K/D and so just above the average (1.00).
Impact
AverageExactly 3 kills in 4.9% of rounds and so well above the average (3.9%).
Utility and deaths
Average0.14 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months unchanged at 0.72. Just below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.05. Last 3 months: 1.04 (at the start 0.97). Slightly above the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 80.0. Last 3 months: 77.5 (at the start 78.6). Just below the average (79.6).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months unchanged at 49%. Right on the average (49%).
Matches won (win rate)
Best month: June 2026 with 57%. Last 3 months: 49% (at the start 47%). Right on the average (49%).
Best month: August 2026 with 2,149. Last 3 months: 1,993 (at the start 1,923).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 102 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-abb loses the most ELO in match 2 of the day: −25 ELO, 35% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Nuke
- Longest win streak: 6 wins in a row · Dust 2
- Highest rating in a match: 2.75 · Nuke
Maps in detail
from the last 102 matchesCompared with players on the same level who have at least 15 matches on the map.
How -abb plays
Across 102 matches -abb averages K/R 0.72, ADR 77.9 and a rating of 1.01. Biggest strength: 3K rounds at 4.9%, better than 85% of level 9 players. Averages 16.0 kills per match with 49% headshots. The strongest map is Nuke with a 56% win rate in 16 matches. In 38 of 102 matches the rating was 1.10 or higher (37%), in 40 it was below 0.90. In 57 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. -abb loses the most ELO in match 2 of the day (−25 ELO, win rate 35%). Things go best on Mirage (+50 ELO, win rate 52%). Match no. 1 of the day goes best: 53% win rate, +31 ELO. Improved over the last three months: Rating +0.07, ELO +70. Unchanged in recent months: K/R at 0.72, ADR at 77.5, Headshots at 49%, Win rate at 49%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.