-aazu

Israel
On FACEIT since 2020 97 matches tracked
Last updated:

How does -aazu play?

Rating 1.02 K/R 0.75 ADR 79.3 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 97 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
ClutcherEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 7

Compared with 1,058 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 50%+1 pp · Ø 49% better than 50%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 60%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (47%).

Headshot rate 59%+12 pp · Ø 47% better than 98%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.01+0.03 · Ø 0.98 better than 61%
Pistol kills per match 2.7
Knife kills 1 in 97 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.8%).

2K rounds 13.9%+1.1 pp · Ø 12.8% better than 74%
3K rounds 4.7%+0.9 pp · Ø 3.8% better than 86%
MVPs per match 2.4+0.2 · Ø 2.2 better than 77%
4Ks and aces 17x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.25).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.35+0.10 · Ø 0.25 better than 72%
Deaths per round 74%+1 pp · Ø 73% better than 33%

Progress

One value per month, dashed line is the level 7 average
Whether -aazu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 81 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −82 ELO
30 matches · 47% win rate
On Anubis −32 ELO
21 matches · 67% win rate
Between 12:00 and 18:00 −62 ELO, win rate 38%

-aazu loses the most ELO on Dust 2: −82 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Anubis
  2. Highest rating in a match: 2.27 · Nuke
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
47% better than 40%
0.70 better than 39%
74.9 better than 25%
1.01 better than 54%
51% of 135 duels better than 54%
53% of 17 situations better than 85%
Anubis21
67% better than 91%
0.85 better than 96%
89.7 better than 93%
1.16 better than 92%
51% of 121 duels right on the average
50% of 14 situations better than 83%
Mirage18
22% better than 1%
0.72 right on the average
77.6 better than 43%
0.95 better than 32%
52% of 89 duels better than 61%
11% of 9 situations better than 3%
Ancient13
38% -
0.69 -
76.7 -
0.90-
51% of 61 duels -
18% of 11 situations -
Nuke7
43% -
0.88 -
82.4 -
1.27-
50% of 34 duels -
38% of 8 situations -
Inferno6
50% -
0.71 -
78.6 -
0.96-
43% of 30 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -aazu plays

Across 97 matches -aazu averages K/R 0.75, ADR 79.3 and a rating of 1.02. Biggest strength: Headshot rate at 59%, better than 98% of level 7 players. Averages 16.3 kills per match with 59% headshots. The strongest map is Anubis with a 67% win rate in 21 matches. In 41 of 97 matches the rating was 1.10 or higher (42%), in 36 it was below 0.90. In 81 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: July 2026 at 1.08. -aazu loses the most ELO on Dust 2 (−82 ELO, win rate 47%). Things go best in match 1 of the day (−44 ELO, win rate 53%). Match no. 1 of the day goes best: 53% win rate, −44 ELO. Last 30 days: 7 matches, win rate 71%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.