-aarny

Japan
279 matches tracked 70 matches in 30 days
Last updated:

How does -aarny play?

Rating 0.99 (from 250 matches) K/R 0.72 ADR 79.3 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 250 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 87%
Opening duels won 53%+3 pp · Ø 50% better than 83%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 37%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 45%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 32%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.00).

Headshot rate 46%+1 pp · Ø 45% better than 53%
AWP share of kills 29%+19 pp · Ø 10% better than 96%
K/D 0.98−0.02 · Ø 1.00 better than 55%
Pistol kills per match 2.7
Knife kills 7 in 279 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 12.9%−0.1 pp · Ø 13.0% better than 51%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 53%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 41x 4K, 1 ace in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 25%−10 pp · Ø 35% better than 5%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 9%
Enemies flashed per round 0.32+0.06 · Ø 0.26 better than 71%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 79.0, Headshots at 46%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.72 (at the start 0.73). Right on the average (0.72).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −252 ELO
72 matches · 40% win rate
On Mirage −102 ELO
103 matches · 48% win rate
On Tuesdays −77 ELO, win rate 34%

-aarny loses the most ELO in match 1 of the day: −252 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Dust 2
  2. Longest win streak: 12 wins in a row · Dust 2
  3. Most kills in a match: 37 · Nuke

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
48% better than 45%
0.75 better than 69%
81.9 better than 68%
0.99 right on the average
54% of 574 duels better than 78%
27% of 45 situations better than 24%
Dust 288
45% better than 33%
0.70 better than 43%
78.0 better than 45%
0.97 better than 44%
51% of 396 duels better than 57%
39% of 54 situations better than 56%
Anubis41
56% better than 67%
0.71 better than 48%
75.8 better than 31%
1.01 better than 58%
55% of 179 duels better than 79%
41% of 22 situations better than 59%
Ancient21
67% better than 92%
0.70 better than 41%
73.4 better than 19%
1.00 better than 59%
51% of 91 duels better than 61%
0% of 6 situations better than 1%
Nuke14
57% -
0.75 -
84.5 -
0.99-
42% of 65 duels -
50% of 4 situations -
Inferno6
33% -
0.73 -
79.4 -
1.21-
60% of 15 duels -
50% of 2 situations -
Overpass5
40% -
0.81 -
87.0 -
1.10-
25% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -aarny plays

Across 279 matches -aarny averages K/R 0.72 and ADR 79.3; the rating across the 250 rated matches is 0.99. Biggest strength: Rounds with first kill at 13%, better than 87% of level 6 players. Most room to improve: Utility hit rate at 25%, better than only 5% of level 6 players. Averages 15.9 kills per match with 46% headshots. The strongest map is Ancient with a 67% win rate in 21 matches. In 86 of 250 matches the rating was 1.10 or higher (34%), in 106 it was below 0.90. In 208 matches with detailed stats: 41 4Ks and 1 ace. Best month by rating: July 2026 at 1.27. -aarny loses the most ELO in match 1 of the day (−252 ELO, win rate 40%). Things go best on Anubis (+48 ELO, win rate 56%). Match no. 2 of the day goes best: 55% win rate, +3 ELO. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 79.0, Headshots at 46%, Win rate at 50%. Last 30 days: 70 matches, win rate 49%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.