-aMaXaCJluK-

Belgium
On FACEIT since 2017 344 matches tracked 89 matches in 30 days
Last updated:

How does -aMaXaCJluK- play?

Rating 0.96 K/R 0.68 ADR 74.0 from 344 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 344 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).

2,750-2,999 ELO

Compared with 11,472 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 46%−6 pp · Ø 52% better than 8%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 91%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.94−0.11 · Ø 1.05 better than 10%
Pistol kills per match 2.9
Knife kills 7 in 344 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.5%).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 13%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 30%
MVPs per match 2.1−0.3 · Ø 2.4 better than 18%
4Ks and aces 45x 4K, 6 aces in 305 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.34+0.03 · Ø 0.31 better than 61%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +59
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 73.9, Headshots at 60%
▼ Got worse
Win rate −14 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months: 0.68 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 344 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −57 ELO
50 matches · 50% win rate
On Fridays −54 ELO, win rate 44%

-aMaXaCJluK- loses the most ELO on Ancient: −57 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 2.95 · Dust 2
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 344 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2114
49% better than 33%
0.67 better than 14%
71.8 better than 8%
0.93 better than 11%
41% of 424 duels better than 5%
33% of 70 situations better than 34%
Mirage109
56% better than 62%
0.73 better than 38%
79.3 better than 36%
1.01 better than 35%
50% of 490 duels better than 37%
34% of 64 situations better than 36%
Ancient50
50% better than 37%
0.61 better than 2%
68.0 better than 2%
0.88 better than 5%
46% of 202 duels better than 18%
31% of 29 situations better than 32%
Anubis42
55% better than 53%
0.67 better than 13%
70.8 better than 4%
0.95 better than 16%
44% of 150 duels better than 11%
41% of 22 situations better than 56%
Cache12
83% -
0.70 -
76.2 -
1.07-
40% of 43 duels -
57% of 7 situations -
Nuke11
45% -
0.69 -
75.9 -
0.93-
40% of 47 duels -
30% of 10 situations -
Inferno6
100% -
0.74 -
80.5 -
1.05-
50% of 26 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -aMaXaCJluK- plays

Across 344 matches -aMaXaCJluK- averages K/R 0.68, ADR 74.0 and a rating of 0.96. Biggest strength: Headshot rate at 60%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 46%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 15.2 kills per match with 60% headshots. The strongest map is Cache with a 83% win rate in 12 matches. In 108 of 344 matches the rating was 1.10 or higher (31%), in 159 it was below 0.90. In 305 matches with detailed stats: 45 4Ks and 6 aces. Best month by rating: July 2026 at 0.99. -aMaXaCJluK- loses the most ELO on Ancient (−57 ELO, win rate 50%). Things go best from match 5 of the day (+55 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +55 ELO. Improved over the last three months: ELO +59. Got weaker: Win rate −14 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 73.9, Headshots at 60%. Last 30 days: 89 matches, win rate 49%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.