-_titan

Austria
138 matches tracked 41 matches in 30 days
Last updated:

How does -_titan play?

Rating 1.00 K/R 0.75 ADR 82.2 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 76%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 21%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 26%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (45%).

Headshot rate 48%+3 pp · Ø 45% better than 66%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 0.99−0.01 · Ø 1.00 better than 60%
Pistol kills per match 2.3
Knife kills 3 in 138 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (13.0%).

2K rounds 14.2%+1.2 pp · Ø 13.0% better than 83%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 44%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 16x 4K, 3 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 2%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 23%
Enemies flashed per round 0.25−0.01 · Ø 0.26 better than 52%
Deaths per round 75%+3 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +6 pp
= Stayed the same
ADR at 81.9, Headshots at 48%
▼ Got worse
K/R −0.05, Rating −0.05

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.74 (at the start 0.79). Just above the average (0.72).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays +3 ELO, win rate 35%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Anubis
  2. Highest rating in a match: 1.96 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
42% better than 24%
0.72 right on the average
79.6 better than 53%
0.93 better than 27%
52% of 221 duels better than 68%
21% of 24 situations better than 14%
Dust 232
47% better than 40%
0.75 better than 70%
83.5 better than 78%
1.01 better than 58%
58% of 120 duels better than 91%
41% of 17 situations better than 63%
Anubis26
35% better than 11%
0.75 better than 67%
82.3 better than 72%
1.01 better than 58%
45% of 105 duels better than 26%
33% of 21 situations better than 40%
Ancient11
55% -
0.75 -
85.3 -
1.01-
53% of 40 duels -
75% of 4 situations -
Cache10
30% -
0.82 -
85.9 -
1.06-
61% of 41 duels -
29% of 7 situations -
Inferno10
70% -
0.83 -
87.0 -
1.16-
60% of 30 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -_titan plays

Across 138 matches -_titan averages K/R 0.75, ADR 82.2 and a rating of 1.00. Most room to improve: Utility hit rate at 23%, better than only 2% of level 6 players. Averages 16.5 kills per match with 48% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 53 of 138 matches the rating was 1.10 or higher (38%), in 58 it was below 0.90. In 118 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: October 2026 at 1.06. Things go best on Mirage (+65 ELO, win rate 42%). Match no. 1 of the day goes best: 54% win rate, +29 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: K/R −0.05, Rating −0.05. Unchanged in recent months: ADR at 81.9, Headshots at 48%. Last 30 days: 41 matches, win rate 49%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.