-_ruiN
Name history of -_ruiN
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (49%).
Clutch
Average17% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average60% headshots and so well above the average (48%).
Impact
AverageExactly 2 kills in 14.2% of rounds and so clearly above the average (12.8%).
Utility and deaths
Average25% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.74. Last 3 months: 0.72 (at the start 0.48). Just above the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 1.05. Last 3 months: 1.01 (at the start 0.65). Just above the average (0.99).
Damage per round (ADR)
Best month: August 2026 with 80.6. Last 3 months: 78.2 (at the start 59.0). Just below the average (78.5).
Share of headshot kills
Best month: August 2026 with 61%. Last 3 months: 61% (at the start 51%). Well above the average (48%).
Matches won (win rate)
Best month: August 2026 with 55%. Last 3 months: 52% (at the start 29%). Well above the average (46%).
Best month: September 2026 with 1,698. Last 3 months: 1,698 (at the start 1,281).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 49%.
Patterns
From the last 149 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 37 · Anubis
- Highest rating in a match: 2.04 · Dust 2
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 149 matchesCompared with players on the same level who have at least 15 matches on the map.
How -_ruiN plays
Across 149 matches -_ruiN averages K/R 0.68, ADR 75.5 and a rating of 0.96. Biggest strength: Headshot rate at 60%, better than 98% of level 8 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 8 players. Averages 15.2 kills per match with 60% headshots. The strongest map is Dust 2 with a 55% win rate in 44 matches. In 44 of 149 matches the rating was 1.10 or higher (30%), in 71 it was below 0.90. In 128 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. Things go best on Anubis (+28 ELO, win rate 42%). Match no. 4 of the day goes best: 62% win rate, +28 ELO. Improved over the last three months: K/R +0.24, Rating +0.36, ADR +19.2, Headshots +10 pp, Win rate +23 pp, ELO +417. Last 30 days: 34 matches, win rate 50%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.