-_requiem

Sweden
On FACEIT since 2022 322 matches tracked 77 matches in 30 days
ELO ▲ 110
2,211
30-day peak: 2,318
Rank EU
#131,107
Sweden #3,370 in Sweden
Last updated:

How does -_requiem play?

Rating 1.08 (from 321 matches) K/R 0.75 ADR 77.2 from 322 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 321 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.14+0.11 · Ø 1.03 better than 84%
Pistol kills per match 2.4
Knife kills 11 in 322 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 49x 4K, 3 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +7 pp, ELO +335
= Stayed the same
K/R at 0.75, Rating at 1.09, ADR at 77.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 322 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −130 ELO
106 matches · 41% win rate
On Dust 2 −31 ELO
69 matches · 58% win rate
Between 0:00 and 6:00 +23 ELO, win rate 44%
On Wednesdays −32 ELO, win rate 39%

-_requiem loses the most ELO on Mirage: −130 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 322 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
41% better than 16%
0.78 better than 71%
79.0 better than 42%
1.12 better than 79%
55% of 478 duels better than 72%
39% of 95 situations better than 54%
Dust 269
58% better than 73%
0.71 better than 36%
72.6 better than 12%
1.05 better than 56%
51% of 230 duels right on the average
49% of 55 situations better than 78%
Ancient56
61% better than 78%
0.74 right on the average
80.9 better than 47%
1.06 better than 61%
53% of 201 duels better than 60%
39% of 46 situations better than 56%
Nuke36
56% right on the average
0.73 better than 36%
76.6 better than 22%
1.07 better than 56%
55% of 142 duels better than 61%
48% of 25 situations better than 65%
Anubis30
50% right on the average
0.69 better than 27%
71.0 better than 7%
1.00 better than 41%
48% of 130 duels better than 30%
36% of 36 situations better than 44%
Cache18
56% -
0.84 -
85.6 -
1.20-
66% of 61 duels -
38% of 16 situations -
Inferno7
86% -
0.81 -
74.9 -
1.29-
55% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -_requiem plays

Across 322 matches -_requiem averages K/R 0.75 and ADR 77.2; the rating across the 321 rated matches is 1.08. Biggest strength: Deaths per round at just 65% (lower is better), better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 53% headshots. The strongest map is Ancient with a 61% win rate in 56 matches. In 148 of 321 matches the rating was 1.10 or higher (46%), in 94 it was below 0.90. In 242 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: August 2026 at 1.13. -_requiem loses the most ELO on Mirage (−130 ELO, win rate 41%). Things go best on Ancient (+51 ELO, win rate 61%). Improved over the last three months: Headshots +4 pp, Win rate +7 pp, ELO +335. Unchanged in recent months: K/R at 0.75, Rating at 1.09, ADR at 77.0. Last 30 days: 77 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.