-_qwe_-

Italy
On FACEIT since 2024 390 matches tracked 119 matches in 30 days
Last updated:

How does -_qwe_- play?

Rating 1.10 (from 375 matches) K/R 0.81 ADR 86.2 from 390 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 375 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (316 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 3.7
Knife kills 5 in 390 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 74x 4K, 6 aces in 316 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 26%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +357
= Stayed the same
ADR at 85.8
▼ Got worse
K/R −0.05, Rating −0.10, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.80 (at the start 0.85). Clearly above the average (0.74).

Patterns

From the last 390 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −73 ELO
68 matches · 51% win rate
On Anubis −46 ELO
55 matches · 60% win rate
Between 6:00 and 12:00 +10 ELO, win rate 47%

-_qwe_- loses the most ELO on Ancient: −73 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 50 · Mirage
  3. Highest rating in a match: 2.51 · Ancient

Maps in detail

from the last 390 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage136
54% better than 60%
0.80 better than 74%
87.5 better than 79%
1.09 better than 67%
53% of 719 duels better than 60%
37% of 59 situations better than 46%
Ancient68
51% better than 45%
0.81 better than 79%
85.7 better than 71%
1.09 better than 66%
55% of 319 duels better than 70%
34% of 44 situations better than 43%
Dust 263
54% better than 59%
0.74 right on the average
79.6 better than 41%
0.97 better than 25%
50% of 301 duels better than 40%
33% of 24 situations better than 40%
Anubis55
60% better than 76%
0.91 better than 97%
95.2 better than 96%
1.24 better than 95%
60% of 296 duels better than 91%
22% of 27 situations better than 16%
Nuke41
49% better than 29%
0.85 better than 83%
86.1 better than 68%
1.17 better than 82%
53% of 238 duels right on the average
32% of 19 situations better than 26%
Cache19
63% -
0.73 -
76.9 -
1.00-
49% of 90 duels -
50% of 6 situations -
Inferno7
14% -
0.77 -
83.7 -
1.03-
50% of 42 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -_qwe_- plays

Across 390 matches -_qwe_- averages K/R 0.81 and ADR 86.2; the rating across the 375 rated matches is 1.10. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 60% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 183 of 375 matches the rating was 1.10 or higher (49%), in 116 it was below 0.90. In 316 matches with detailed stats: 74 4Ks and 6 aces. Best month by rating: July 2026 at 1.18. -_qwe_- loses the most ELO on Ancient (−73 ELO, win rate 51%). Things go best on Dust 2 (+69 ELO, win rate 54%). From match no. 5 of the day on, things go best: 59% win rate, −104 ELO. Improved over the last three months: Headshots +3 pp, ELO +357. Got weaker: K/R −0.05, Rating −0.10, Win rate −3 pp. Unchanged in recent months: ADR at 85.8. Last 30 days: 119 matches, win rate 50%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.