-_p1ke_-
How does -_p1ke_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (52%).
Clutch
Average35% of 1v2s won and so well above the average (21%).
Weapons and aim
Average56% headshots and so clearly above the average (51%).
Impact
AverageExactly 3 kills in 3.2% of rounds and so well below the average (4.2%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.80. Last 3 months: 0.73 (at the start 0.67). Just below the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.14. Last 3 months: 1.02 (at the start 1.01). Just below the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 84.4. Last 3 months: 79.0 (at the start 72.2). Just below the average (81.1).
Share of headshot kills
Best month: July 2026 with 59%. Last 3 months unchanged at 56%. Clearly above the average (51%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months: 52% (at the start 47%). Slightly above the average (50%).
Best month: October 2026 with 2,549. Last 3 months: 2,489 (at the start 2,417).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 38%.
Patterns
From the last 133 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-_p1ke_- loses the most ELO on Ancient: −30 ELO, 56% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Highest rating in a match: 1.97 · Anubis
- Most kills in a match: 33 · Nuke
Maps in detail
from the last 133 matchesCompared with players on the same level who have at least 15 matches on the map.
How -_p1ke_- plays
Across 133 matches -_p1ke_- averages K/R 0.71 and ADR 75.9; the rating across the 108 rated matches is 1.02. Biggest strength: Utility hit rate at 40%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 45%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 56% headshots. The strongest map is Nuke with a 56% win rate in 25 matches. In 41 of 108 matches the rating was 1.10 or higher (38%), in 47 it was below 0.90. In 67 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 1.14. -_p1ke_- loses the most ELO on Ancient (−30 ELO, win rate 56%). Things go best on Nuke (+30 ELO, win rate 56%). From match no. 5 of the day on, things go best: 58% win rate, +30 ELO. Improved over the last three months: K/R +0.06, ADR +6.8, Win rate +5 pp, ELO +72. Unchanged in recent months: Rating at 1.02, Headshots at 56%. Last 30 days: 35 matches, win rate 60%, net ELO +90.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.