-_p1ke_-

Angola
On FACEIT since 2022 133 matches tracked 35 matches in 30 days
Last updated:

How does -_p1ke_- play?

Rating 1.02 (from 108 matches) K/R 0.71 ADR 75.9 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 108 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 45%−7 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 35%+14 pp · Ø 21% better than 98%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.98−0.06 · Ø 1.04 better than 22%
Pistol kills per match 2.4
Knife kills 7 in 133 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 58%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 10%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 16x 4K, 1 ace in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 86%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 75%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, ADR +6.8, Win rate +5 pp, ELO +72
= Stayed the same
Rating at 1.02, Headshots at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.73 (at the start 0.67). Just below the average (0.75).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
36 matches · 56% win rate
In match 3 of the day −30 ELO
21 matches · 43% win rate
Between 18:00 and 24:00 +30 ELO, win rate 43%

-_p1ke_- loses the most ELO on Ancient: −30 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 1.97 · Anubis
  3. Most kills in a match: 33 · Nuke

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
45% better than 20%
0.69 better than 22%
75.5 better than 20%
0.97 better than 23%
47% of 137 duels better than 22%
43% of 14 situations better than 64%
Ancient36
56% better than 61%
0.73 better than 39%
77.7 better than 27%
1.09 better than 65%
44% of 142 duels better than 12%
40% of 25 situations better than 56%
Nuke25
56% right on the average
0.69 better than 20%
73.3 better than 14%
0.99 better than 31%
46% of 112 duels better than 16%
50% of 12 situations better than 72%
Anubis16
44% better than 19%
0.72 better than 34%
78.5 better than 31%
1.01 better than 34%
45% of 78 duels better than 14%
31% of 13 situations better than 31%
Inferno10
50% -
0.69 -
76.9 -
1.04-
48% of 40 duels -
0% of 1 situations -
Dust 24
50% -
0.69 -
66.4 -
0.81-
36% of 11 duels -
-
Cache3
33% -
0.76 -
82.2 -
1.08-
43% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -_p1ke_- plays

Across 133 matches -_p1ke_- averages K/R 0.71 and ADR 75.9; the rating across the 108 rated matches is 1.02. Biggest strength: Utility hit rate at 40%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 45%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.2 kills per match with 56% headshots. The strongest map is Nuke with a 56% win rate in 25 matches. In 41 of 108 matches the rating was 1.10 or higher (38%), in 47 it was below 0.90. In 67 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 1.14. -_p1ke_- loses the most ELO on Ancient (−30 ELO, win rate 56%). Things go best on Nuke (+30 ELO, win rate 56%). From match no. 5 of the day on, things go best: 58% win rate, +30 ELO. Improved over the last three months: K/R +0.06, ADR +6.8, Win rate +5 pp, ELO +72. Unchanged in recent months: Rating at 1.02, Headshots at 56%. Last 30 days: 35 matches, win rate 60%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.