-_mrc

Poland
On FACEIT since 2017 185 matches tracked 64 matches in 30 days
Last updated:
Next update possible in 1h 24m

How does -_mrc play?

Rating 1.04 K/R 0.76 ADR 81.6 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 185 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

35% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 3.0
Knife kills 2 in 185 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.4%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 4 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +410
= Stayed the same
K/R at 0.75, ADR at 80.8, Win rate at 56%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −49 ELO
25 matches · 44% win rate
On Anubis −30 ELO
25 matches · 48% win rate
On Tuesdays +7 ELO, win rate 50%

-_mrc loses the most ELO from match 5 of the day: −49 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 38 · Anubis
  3. Highest rating in a match: 2.15 · Anubis

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
61% better than 83%
0.77 better than 62%
81.8 better than 53%
1.06 better than 58%
54% of 235 duels better than 66%
42% of 36 situations better than 63%
Dust 235
57% better than 69%
0.70 better than 28%
76.1 better than 23%
0.96 better than 21%
46% of 138 duels better than 20%
50% of 14 situations better than 83%
Ancient29
45% better than 27%
0.76 better than 56%
86.1 better than 72%
1.04 right on the average
50% of 159 duels better than 41%
31% of 16 situations better than 32%
Anubis25
48% better than 37%
0.76 better than 56%
82.5 better than 57%
1.03 better than 46%
46% of 124 duels better than 18%
33% of 21 situations better than 42%
Inferno14
71% -
0.78 -
82.8 -
1.11-
56% of 55 duels -
50% of 4 situations -
Cache13
62% -
0.77 -
78.5 -
1.05-
64% of 50 duels -
38% of 13 situations -
Nuke12
50% -
0.81 -
86.5 -
1.11-
57% of 54 duels -
60% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -_mrc plays

Across 185 matches -_mrc averages K/R 0.76, ADR 81.6 and a rating of 1.04. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 52% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 81 of 185 matches the rating was 1.10 or higher (44%), in 61 it was below 0.90. In 109 matches with detailed stats: 14 4Ks and 4 aces. Best month by rating: July 2026 at 1.07. -_mrc loses the most ELO from match 5 of the day (−49 ELO, win rate 44%). Things go best in match 3 of the day (+82 ELO, win rate 68%). Match no. 3 of the day goes best: 68% win rate, +82 ELO. Improved over the last three months: Headshots +2 pp, ELO +410. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.75, ADR at 80.8, Win rate at 56%. Last 30 days: 64 matches, win rate 61%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.