-_kaito36_-
How does -_kaito36_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (52%).
Clutch
Average17% of 1v1s won and so well below the average (39%).
Weapons and aim
Average26% headshots and so well below the average (51%).
Impact
WeaknessExactly 3 kills in 2.7% of rounds and so well below the average (4.2%).
Utility and deaths
Average3.3 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageOct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Best month: May 2026 with 0.82. Last 3 months: 0.64 (at the start 0.80). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.88.
Damage per round (ADR)
Best month: June 2026 with 83.9. Last 3 months: 72.2 (at the start 83.5). Clearly below the average (81.1).
Share of headshot kills
Best month: October 2026 with 49%. Last 3 months: 49% (at the start 0%). Slightly below the average (51%).
Matches won (win rate)
Best month: June 2026 with 79%. Last 3 months: 66% (at the start 75%). Well above the average (50%).
Best month: July 2026 with 2,611. Last 3 months: 2,645 (at the start 2,564).
Rounds with first kill
Best month: October 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 17%.
Patterns
From the last 96 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-_kaito36_- loses the most ELO in match 2 of the day: ±0 ELO, 54% win rate
Records and milestones
from recorded matches- Most kills in a match: 35 · Ancient
- Highest rating in a match: 1.75 · Mirage
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 96 matchesCompared with players on the same level who have at least 15 matches on the map.
How -_kaito36_- plays
Across 49 matches -_kaito36_- averages K/R 0.70 and ADR 76.9; the rating across the 29 rated matches is 0.88. Most room to improve: Headshot rate at 26%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 26% headshots. The strongest map is Mirage with a 65% win rate in 51 matches. In 21 of 76 matches the rating was 1.10 or higher (28%), in 40 it was below 0.90. Best month by rating: October 2026 at 0.88. -_kaito36_- loses the most ELO in match 2 of the day (±0 ELO, win rate 54%). Things go best on Mirage (+19 ELO, win rate 65%). Improved over the last three months: Headshots +49 pp, ELO +81. Got weaker: K/R −0.16, ADR −11.3, Win rate −9 pp. Last 30 days: 29 matches, win rate 66%, net ELO +45.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.