-_bones

Brazil
On FACEIT since 2020 400 matches tracked 144 matches in 30 days
ELO ▼ 5
2,261
30-day peak: 2,489
Rank SA ▼ 1,423 places
#2,734
Brazil #1,710 in Brazil
30 days · prev. #1,311 · best #1,187
Last updated:

How does -_bones play?

Rating 1.01 (from 399 matches) K/R 0.74 ADR 80.1 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 399 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (315 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 27%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 0.98−0.05 · Ø 1.03 better than 26%
Pistol kills per match 2.9
Knife kills 6 in 400 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 72%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 52x 4K, 7 aces in 315 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 36%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, Rating +0.12, ADR +9.9, Win rate +6 pp
= Stayed the same
ELO at 2,261
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.66). Just above the average (0.74).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −26 ELO
68 matches · 41% win rate
On Ancient −19 ELO
40 matches · 43% win rate
On Saturdays +130 ELO, win rate 41%

-_bones loses the most ELO in match 3 of the day: −26 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 2.50 · Dust 2

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage152
51% better than 47%
0.73 better than 44%
78.8 better than 38%
1.00 better than 38%
49% of 907 duels better than 35%
41% of 46 situations better than 60%
Dust 287
57% better than 69%
0.74 right on the average
80.7 better than 47%
1.00 better than 36%
52% of 501 duels better than 54%
40% of 35 situations better than 56%
Anubis72
46% better than 27%
0.78 better than 68%
84.5 better than 67%
1.04 right on the average
51% of 451 duels better than 45%
33% of 30 situations better than 35%
Ancient40
43% better than 19%
0.70 better than 27%
76.5 better than 23%
0.94 better than 18%
44% of 190 duels better than 16%
21% of 24 situations better than 11%
Cache21
48% -
0.72 -
78.0 -
0.96-
46% of 138 duels -
22% of 9 situations -
Inferno15
53% right on the average
0.82 better than 78%
86.4 better than 64%
1.15 better than 76%
51% of 81 duels better than 41%
14% of 7 situations better than 7%
Nuke10
50% -
0.64 -
68.2 -
0.90-
48% of 48 duels -
50% of 2 situations -
Vertigo3
0% -
0.77 -
83.6 -
0.98-
37% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -_bones plays

Across 400 matches -_bones averages K/R 0.74 and ADR 80.1; the rating across the 399 rated matches is 1.01. Biggest strength: Headshot rate at 59%, better than 93% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 59% headshots. The strongest map is Dust 2 with a 57% win rate in 87 matches. In 151 of 399 matches the rating was 1.10 or higher (38%), in 170 it was below 0.90. In 315 matches with detailed stats: 52 4Ks and 7 aces. Best month by rating: August 2026 at 1.06. -_bones loses the most ELO in match 3 of the day (−26 ELO, win rate 41%). Things go best on Mirage (+395 ELO, win rate 51%). Match no. 2 of the day goes best: 57% win rate, +126 ELO. Improved over the last three months: K/R +0.10, Rating +0.12, ADR +9.9, Win rate +6 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ELO at 2,261. Last 30 days: 144 matches, win rate 50%, net ELO +249.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.