-__Size__-

Russia
294 matches tracked 51 matches in 30 days
Last updated:

How does -__Size__- play?

Rating 1.02 K/R 0.73 ADR 78.3 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 294 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (200 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 59%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 87%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.02−0.03 · Ø 1.05 better than 33%
Pistol kills per match 2.7
Knife kills 3 in 294 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.3%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 26%
3K rounds 3.7%−0.6 pp · Ø 4.3% better than 26%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 33x 4K, 7 aces in 200 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.0).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.23−0.09 · Ø 0.32 better than 27%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp, ELO +62
= Stayed the same
K/R at 0.73, ADR at 77.4, Win rate at 51%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.75).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −111 ELO
112 matches · 46% win rate
On Anubis −58 ELO
41 matches · 41% win rate
Between 12:00 and 18:00 −45 ELO, win rate 40%
On Sundays −50 ELO, win rate 42%

-__Size__- loses the most ELO on Mirage: −111 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 8 wins in a row · Cache
  3. Highest rating in a match: 2.04 · Mirage

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage112
46% better than 20%
0.76 right on the average
81.5 better than 47%
1.05 better than 48%
54% of 462 duels better than 61%
40% of 52 situations better than 55%
Dust 265
57% better than 65%
0.72 better than 34%
77.1 better than 26%
1.04 better than 42%
50% of 207 duels better than 38%
40% of 30 situations better than 55%
Anubis41
41% better than 13%
0.74 better than 44%
78.4 better than 32%
1.01 better than 34%
54% of 160 duels better than 61%
20% of 15 situations better than 12%
Ancient39
62% better than 78%
0.72 better than 31%
75.2 better than 15%
0.99 better than 28%
49% of 177 duels better than 32%
28% of 18 situations better than 24%
Cache13
62% -
0.71 -
75.6 -
0.95-
47% of 62 duels -
25% of 8 situations -
Inferno12
42% -
0.64 -
67.3 -
0.90-
35% of 52 duels -
25% of 4 situations -
Nuke12
50% -
0.73 -
78.4 -
1.03-
47% of 59 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -__Size__- plays

Across 294 matches -__Size__- averages K/R 0.73, ADR 78.3 and a rating of 1.02. Biggest strength: Headshot rate at 59%, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 16.0 kills per match with 59% headshots. The strongest map is Ancient with a 62% win rate in 39 matches. In 114 of 294 matches the rating was 1.10 or higher (39%), in 113 it was below 0.90. In 200 matches with detailed stats: 33 4Ks and 7 aces. Best month by rating: October 2026 at 1.08. -__Size__- loses the most ELO on Mirage (−111 ELO, win rate 46%). Things go best on Ancient (+152 ELO, win rate 62%). Improved over the last three months: Headshots +2 pp, ELO +62. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.73, ADR at 77.4, Win rate at 51%. Last 30 days: 51 matches, win rate 31%, net ELO −209.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.