-_Tw1x_

Vietnam
On FACEIT since 2020 113 matches tracked 45 matches in 30 days
ELO ▼ 81
2,063
30-day peak: 2,144
Rank EU
#201,457
Vietnam #418 in Vietnam
Last updated:

How does -_Tw1x_ play?

Rating 1.05 K/R 0.75 ADR 80.6 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 113 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 3.5
Zeus kills2 in 113 matches
Knife kills 10 in 113 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 67%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 13x 4K, 0 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.57 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.57+0.29 · Ø 0.28 better than 96%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +163
= Stayed the same
ADR at 80.3, Headshots at 52%
▼ Got worse
K/R −0.06, Rating −0.10, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.73 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
29 matches · 38% win rate
Between 0:00 and 6:00 +25 ELO, win rate 40%
On Sundays ±0 ELO, win rate 45%

-_Tw1x_ loses the most ELO in match 1 of the day: ±0 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 32 · Ancient
  3. Highest rating in a match: 2.34 · Dust 2

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
48% better than 38%
0.78 better than 70%
85.9 better than 74%
1.08 better than 66%
49% of 122 duels better than 37%
32% of 25 situations better than 34%
Mirage33
61% better than 84%
0.74 better than 53%
77.8 better than 36%
1.06 better than 63%
57% of 91 duels better than 83%
43% of 28 situations better than 63%
Ancient20
45% better than 28%
0.69 better than 24%
78.3 better than 32%
0.96 better than 26%
53% of 72 duels better than 60%
46% of 13 situations better than 70%
Anubis9
67% -
0.78 -
78.9 -
1.15-
57% of 30 duels -
67% of 9 situations -
Cache7
57% -
0.70 -
79.7 -
0.97-
68% of 25 duels -
80% of 5 situations -
Inferno7
43% -
0.73 -
74.9 -
1.02-
46% of 24 duels -
0% of 2 situations -
Nuke4
25% -
0.77 -
85.4 -
1.11-
50% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -_Tw1x_ plays

Across 113 matches -_Tw1x_ averages K/R 0.75, ADR 80.6 and a rating of 1.05. Biggest strength: Utility damage per round at 6.1, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 53% headshots. The strongest map is Mirage with a 61% win rate in 33 matches. In 43 of 113 matches the rating was 1.10 or higher (38%), in 45 it was below 0.90. In 86 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.12. -_Tw1x_ loses the most ELO in match 1 of the day (±0 ELO, win rate 38%). Things go best on Dust 2 (+26 ELO, win rate 48%). Match no. 2 of the day goes best: 61% win rate, +25 ELO. Improved over the last three months: ELO +163. Got weaker: K/R −0.06, Rating −0.10, Win rate −5 pp. Unchanged in recent months: ADR at 80.3, Headshots at 52%. Last 30 days: 45 matches, win rate 51%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.