-_Milo_-
Name history of -_Milo_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so slightly below the average (50%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average54% headshots and so clearly above the average (49%).
Impact
AverageExactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average3.0 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.69 (at the start 0.75). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.03. Last 3 months: 0.95 (at the start 1.02). Clearly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 84.7. Last 3 months: 76.0 (at the start 83.9). Slightly below the average (79.6).
Share of headshot kills
Best month: July 2026 with 55%. Last 3 months: 53% (at the start 56%). Clearly above the average (49%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months: 50% (at the start 51%). Just above the average (49%).
Best month: September 2026 with 1,968. Last 3 months: 1,865 (at the start 1,720).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 233 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-_Milo_- loses the most ELO on Anubis: −67 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Ancient
- Longest win streak: 7 wins in a row · Nuke
- Highest rating in a match: 2.21 · Dust 2
Maps in detail
from the last 233 matchesCompared with players on the same level who have at least 15 matches on the map.
How -_Milo_- plays
Across 233 matches -_Milo_- averages K/R 0.71, ADR 78.3 and a rating of 0.97. Biggest strength: Headshot rate at 54%, better than 81% of level 9 players. Most room to improve: 3K rounds at 3.1%, better than only 16% of level 9 players. Averages 15.8 kills per match with 54% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 73 of 233 matches the rating was 1.10 or higher (31%), in 103 it was below 0.90. In 161 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: July 2026 at 1.03. -_Milo_- loses the most ELO on Anubis (−67 ELO, win rate 48%). Things go best on Mirage (+148 ELO, win rate 55%). Match no. 4 of the day goes best: 58% win rate, +58 ELO. Improved over the last three months: ELO +145. Got weaker: K/R −0.06, Rating −0.07, ADR −7.9, Headshots −3 pp. Unchanged in recent months: Win rate at 50%. Last 30 days: 32 matches, win rate 44%, net ELO −57.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.