-_Mad

Turkey
On FACEIT since 2021 250 matches tracked 62 matches in 30 days
ELO ▲ 133
2,045
30-day peak: 2,045
Rank EU
#212,288
Turkey #6,099 in Turkey
Last updated:

How does -_Mad play?

Rating 1.17 K/R 0.85 ADR 93.2 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 250 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (206 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.13 K/D and so clearly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 1.13+0.10 · Ø 1.03 better than 82%
Pistol kills per match 1.7
Zeus kills5 in 250 matches
Knife kills 6 in 250 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.1%).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 85%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 72x 4K, 12 aces in 206 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Headshots +7 pp, Win rate +21 pp, ELO +326
= Stayed the same
K/R at 0.85, ADR at 93.2
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.85 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −51 ELO
35 matches · 40% win rate
On Ancient −25 ELO
22 matches · 41% win rate
On Tuesdays −28 ELO, win rate 34%

-_Mad loses the most ELO in match 3 of the day: −51 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 47 · Inferno

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
66% better than 91%
0.92 better than 97%
100.3 better than 99%
1.30 better than 97%
52% of 395 duels better than 55%
34% of 35 situations better than 41%
Inferno58
28% better than 2%
0.81 better than 76%
89.5 better than 81%
1.09 better than 58%
47% of 318 duels better than 20%
40% of 35 situations right on the average
Anubis52
46% better than 29%
0.84 better than 89%
93.6 better than 95%
1.13 better than 82%
49% of 263 duels better than 36%
30% of 30 situations better than 29%
Ancient22
41% better than 18%
0.81 better than 81%
90.2 better than 89%
1.07 better than 64%
44% of 104 duels better than 13%
55% of 11 situations better than 90%
Vertigo20
50% -
0.79 -
85.1 -
1.12-
50% of 107 duels -
36% of 14 situations -
Cache12
58% -
0.80 -
91.5 -
1.08-
52% of 62 duels -
63% of 8 situations -
Nuke9
67% -
0.83 -
87.2 -
1.19-
35% of 52 duels -
33% of 9 situations -
Mirage3
67% -
0.76 -
83.2 -
1.05-
57% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -_Mad plays

Across 250 matches -_Mad averages K/R 0.85, ADR 93.2 and a rating of 1.17. Biggest strength: Damage per round (ADR) at 93.2, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 54% headshots. The strongest map is Dust 2 with a 66% win rate in 74 matches. In 134 of 250 matches the rating was 1.10 or higher (54%), in 66 it was below 0.90. In 206 matches with detailed stats: 72 4Ks and 12 aces. Best month by rating: August 2026 at 1.22. -_Mad loses the most ELO in match 3 of the day (−51 ELO, win rate 40%). Things go best in match 4 of the day (+26 ELO, win rate 72%). Match no. 4 of the day goes best: 72% win rate, +26 ELO. Improved over the last three months: Rating +0.06, Headshots +7 pp, Win rate +21 pp, ELO +326. Unchanged in recent months: K/R at 0.85, ADR at 93.2. Last 30 days: 62 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.