-_L1me

Finland
On FACEIT since 2015 223 matches tracked 60 matches in 30 days
Last updated:

How does -_L1me play?

Rating 0.96 K/R 0.66 ADR 70.3 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 223 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 23% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 24%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 35%
AWP share of kills 23%+13 pp · Ø 10% better than 91%
K/D 0.98−0.02 · Ø 1.00 better than 42%
Pistol kills per match 2.8
Knife kills 1 in 223 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.6%−1.6 pp · Ø 13.2% better than 15%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 10%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 13x 4K, 3 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 2%
Utility damage per round 2.0−2.3 · Ø 4.3 better than 5%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 10%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +8 pp, ELO +99
= Stayed the same
ADR at 69.6
▼ Got worse
K/R −0.04, Rating −0.07, Win rate −16 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.73).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −66 ELO
29 matches · 34% win rate
On Nuke −39 ELO
39 matches · 44% win rate
On Saturdays −6 ELO, win rate 29%

-_L1me loses the most ELO in match 2 of the day: −66 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 1.84 · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
52% better than 54%
0.70 better than 37%
74.8 better than 26%
1.01 right on the average
62% of 250 duels better than 96%
39% of 36 situations better than 52%
Dust 242
40% better than 18%
0.66 better than 19%
67.3 better than 4%
0.95 better than 29%
52% of 194 duels better than 59%
46% of 35 situations better than 74%
Nuke39
44% better than 16%
0.67 better than 11%
70.7 better than 5%
0.96 better than 20%
49% of 152 duels better than 30%
24% of 21 situations better than 14%
Anubis34
44% better than 26%
0.63 better than 8%
68.9 better than 4%
0.91 better than 15%
54% of 136 duels better than 66%
41% of 27 situations better than 60%
Ancient24
46% better than 29%
0.57 better than 1%
60.5 better than 1%
0.84 better than 4%
41% of 112 duels better than 6%
50% of 12 situations better than 77%
Cache18
61% -
0.72 -
77.0 -
0.99-
54% of 95 duels -
31% of 16 situations -
Inferno5
60% -
0.70 -
71.6 -
0.98-
64% of 33 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -_L1me plays

Across 223 matches -_L1me averages K/R 0.66, ADR 70.3 and a rating of 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 90% of level 9 players. Most room to improve: Utility hit rate at 23%, better than only 2% of level 9 players. Averages 14.4 kills per match with 46% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 67 of 223 matches the rating was 1.10 or higher (30%), in 108 it was below 0.90. In 171 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: July 2026 at 1.02. -_L1me loses the most ELO in match 2 of the day (−66 ELO, win rate 34%). Things go best on Mirage (+29 ELO, win rate 52%). Match no. 1 of the day goes best: 56% win rate, +26 ELO. Improved over the last three months: Headshots +8 pp, ELO +99. Got weaker: K/R −0.04, Rating −0.07, Win rate −16 pp. Unchanged in recent months: ADR at 69.6. Last 30 days: 60 matches, win rate 45%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.