-_L1me
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Average17% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average46% headshots and so clearly below the average (49%).
Impact
Weakness1.8 MVPs per match and so well below the average (2.2).
Utility and deaths
Average23% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.70. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.02. Last 3 months: 0.94 (at the start 1.01). Clearly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 73.0. Last 3 months: 69.6 (at the start 72.7). Well below the average (79.6).
Share of headshot kills
Best month: October 2026 with 57%. Last 3 months: 48% (at the start 40%). Just below the average (49%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 44% (at the start 60%). Clearly below the average (49%).
Best month: August 2026 with 2,332. Last 3 months: 2,117 (at the start 2,018).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 223 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-_L1me loses the most ELO in match 2 of the day: −66 ELO, 34% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Nuke
- Highest rating in a match: 1.84 · Mirage
- Most kills in a match: 35 · Mirage
Maps in detail
from the last 223 matchesCompared with players on the same level who have at least 15 matches on the map.
How -_L1me plays
Across 223 matches -_L1me averages K/R 0.66, ADR 70.3 and a rating of 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 90% of level 9 players. Most room to improve: Utility hit rate at 23%, better than only 2% of level 9 players. Averages 14.4 kills per match with 46% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 67 of 223 matches the rating was 1.10 or higher (30%), in 108 it was below 0.90. In 171 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: July 2026 at 1.02. -_L1me loses the most ELO in match 2 of the day (−66 ELO, win rate 34%). Things go best on Mirage (+29 ELO, win rate 52%). Match no. 1 of the day goes best: 56% win rate, +26 ELO. Improved over the last three months: Headshots +8 pp, ELO +99. Got weaker: K/R −0.04, Rating −0.07, Win rate −16 pp. Unchanged in recent months: ADR at 69.6. Last 30 days: 60 matches, win rate 45%, net ELO +37.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.