-_ElliE_-

Turkey
On FACEIT since 2021 237 matches tracked 65 matches in 30 days
ELO ▲ 144
2,255
30-day peak: 2,255
Rank EU
#114,592
Turkey #3,002 in Turkey
Last updated:

How does -_ElliE_- play?

Rating 0.94 K/R 0.65 ADR 71.4 from 237 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 237 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 16% normal 0.90 to 1.09 33% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 2.4
Knife kills 3 in 237 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so well below the average (13.4%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 2%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 5%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 22x 4K, 0 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +176
= Stayed the same
Headshots at 41%
▼ Got worse
K/R −0.05, Rating −0.08, ADR −5.5, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.69. Last 3 months: 0.64 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 237 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
53 matches · 55% win rate
In match 3 of the day −49 ELO
30 matches · 43% win rate
Between 0:00 and 6:00 −24 ELO, win rate 44%
On Thursdays ±0 ELO, win rate 45%

-_ElliE_- loses the most ELO on Dust 2: −60 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Anubis
  2. Most kills in a match: 43 · Anubis
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 237 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
53% better than 54%
0.65 better than 12%
69.8 better than 7%
0.94 better than 20%
47% of 213 duels better than 25%
32% of 37 situations better than 32%
Dust 253
55% better than 62%
0.65 better than 10%
72.0 better than 10%
0.95 better than 20%
57% of 174 duels better than 79%
47% of 36 situations better than 76%
Ancient29
59% better than 74%
0.64 better than 6%
72.0 better than 8%
0.91 better than 11%
35% of 88 duels better than 1%
48% of 25 situations better than 74%
Anubis28
54% better than 55%
0.65 better than 11%
73.7 better than 14%
0.98 better than 30%
51% of 86 duels better than 47%
59% of 22 situations better than 89%
Cache20
55% -
0.61 -
64.1 -
0.90-
44% of 71 duels -
27% of 15 situations -
Nuke19
47% better than 26%
0.64 better than 5%
68.9 better than 3%
0.86 better than 4%
45% of 58 duels better than 16%
50% of 12 situations better than 76%
Inferno18
50% better than 38%
0.70 better than 28%
76.9 better than 23%
1.00 better than 29%
58% of 80 duels better than 73%
25% of 8 situations better than 21%
Overpass3
33% -
0.84 -
98.9 -
1.19-
43% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -_ElliE_- plays

Across 237 matches -_ElliE_- averages K/R 0.65, ADR 71.4 and a rating of 0.94. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 71.4, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.5 kills per match with 41% headshots. The strongest map is Ancient with a 59% win rate in 29 matches. In 59 of 237 matches the rating was 1.10 or higher (25%), in 99 it was below 0.90. In 177 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: June 2026 at 1.01. -_ElliE_- loses the most ELO on Dust 2 (−60 ELO, win rate 55%). Things go best on Ancient (+107 ELO, win rate 59%). Improved over the last three months: ELO +176. Got weaker: K/R −0.05, Rating −0.08, ADR −5.5, Win rate −6 pp. Unchanged in recent months: Headshots at 41%. Last 30 days: 65 matches, win rate 58%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.