-_DRR_-

Kosovo
On FACEIT since 2022 127 matches tracked 53 matches in 30 days
Last updated:

How does -_DRR_- play?

Rating 1.25 K/R 0.90 ADR 95.4 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 127 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 35% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,500-2,749 ELO

Compared with 2,529 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 58%+6 pp · Ø 52% better than 91%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Strength
Where do the kills come from?

1.26 K/D and so well above the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 19%+7 pp · Ø 12% better than 81%
K/D 1.26+0.22 · Ø 1.04 better than 94%
Pistol kills per match 4.1
Knife kills 3 in 127 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.6%).

2K rounds 16.6%+3.0 pp · Ø 13.6% better than 96%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 94%
MVPs per match 3.0+0.6 · Ø 2.4 better than 94%
4Ks and aces 42x 4K, 4 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 44%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06, ADR +5.6
= Stayed the same
K/R at 0.90, Headshots at 56%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.90 (at the start 0.87). Well above the average (0.75).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −43 ELO
24 matches · 50% win rate
In match 2 of the day −43 ELO
30 matches · 40% win rate
Between 0:00 and 6:00 −5 ELO, win rate 41%
On Sundays −1 ELO, win rate 44%

-_DRR_- loses the most ELO on Mirage: −43 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Mirage
  2. Longest win streak: 8 wins in a row · Vertigo
  3. Most kills in a match: 45 · Anubis

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
51% better than 45%
0.94 better than 98%
100.3 better than 98%
1.33 better than 98%
60% of 245 duels better than 89%
38% of 26 situations right on the average
Mirage24
50% better than 40%
0.89 better than 94%
91.0 better than 89%
1.25 better than 94%
60% of 143 duels better than 91%
42% of 12 situations better than 60%
Anubis20
70% better than 93%
0.97 better than 99%
102.8 better than 99%
1.38 better than 99%
59% of 115 duels better than 86%
42% of 12 situations better than 59%
Ancient19
53% right on the average
0.92 better than 97%
96.3 better than 95%
1.24 better than 94%
62% of 95 duels better than 93%
56% of 16 situations better than 89%
Inferno14
50% -
0.82 -
92.8 -
1.11-
57% of 99 duels -
38% of 8 situations -
Vertigo9
33% -
0.71 -
78.6 -
0.95-
57% of 42 duels -
78% of 9 situations -
Nuke5
40% -
0.75 -
80.6 -
1.00-
33% of 30 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -_DRR_- plays

Across 127 matches -_DRR_- averages K/R 0.90, ADR 95.4 and a rating of 1.25. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 19.9 kills per match with 56% headshots. The strongest map is Anubis with a 70% win rate in 20 matches. In 82 of 127 matches the rating was 1.10 or higher (65%), in 25 it was below 0.90. In 107 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: September 2026 at 1.27. -_DRR_- loses the most ELO on Mirage (−43 ELO, win rate 50%). Things go best on Anubis (+21 ELO, win rate 70%). Match no. 1 of the day goes best: 67% win rate, −3 ELO. Improved over the last three months: Rating +0.06, ADR +5.6. Unchanged in recent months: K/R at 0.90, Headshots at 56%, Win rate at 52%. Last 30 days: 53 matches, win rate 51%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.