-_Bober_
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average15% of 1v2s won and so clearly below the average (20%).
Weapons and aim
Average56% headshots and so well above the average (48%).
Impact
AverageExactly 3 kills in 2.6% of rounds and so well below the average (3.9%).
Utility and deaths
Average5.6 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 9 averageKills per round (K/R)
Best month: September 2026 with 0.76.
Rating, 1.00 is an average match
Best month: September 2026 with 1.09.
Damage per round (ADR)
Best month: September 2026 with 82.4.
Share of headshot kills
Best month: October 2026 with 57%.
Matches won (win rate)
Best month: September 2026 with 54%.
Best month: October 2026 with 1,870.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 72 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 35 · Mirage
- Highest rating in a match: 1.72 · Ancient
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 72 matchesCompared with players on the same level who have at least 15 matches on the map.
How -_Bober_ plays
Across 72 matches -_Bober_ averages K/R 0.69, ADR 76.3 and a rating of 0.97. Biggest strength: Headshot rate at 56%, better than 88% of level 9 players. Most room to improve: 3K rounds at 2.6%, better than only 4% of level 9 players. Averages 16.0 kills per match with 56% headshots. The strongest map is Mirage with a 64% win rate in 22 matches. In 25 of 72 matches the rating was 1.10 or higher (35%), in 33 it was below 0.90. In 72 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. Things go best on Mirage (+42 ELO, win rate 64%). Last 30 days: 40 matches, win rate 48%, net ELO +44.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.