-_BETONPRIME

Russia
On FACEIT since 2024 228 matches tracked 67 matches in 30 days
ELO ▼ 17
2,257
30-day peak: 2,420
Rank EU
#114,012
Russia #32,512 in Russia
Last updated:

How does -_BETONPRIME play?

Rating 1.14 K/R 0.83 ADR 88.4 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 228 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 14%+3 pp · Ø 11% better than 68%
K/D 1.15+0.12 · Ø 1.03 better than 81%
Pistol kills per match 3.3
Knife kills 4 in 228 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.1%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 83%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 88%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 48x 4K, 4 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 4%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +382
= Stayed the same
Rating at 1.14, ADR at 87.8
▼ Got worse
K/R −0.05, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.82 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −30 ELO
24 matches · 54% win rate
On Dust 2 −27 ELO
20 matches · 45% win rate
On Saturdays −26 ELO, win rate 43%

-_BETONPRIME loses the most ELO on Nuke: −30 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Nuke
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient61
57% better than 68%
0.87 better than 89%
91.4 better than 87%
1.19 better than 87%
56% of 318 duels better than 72%
51% of 41 situations better than 83%
Mirage59
41% better than 14%
0.82 better than 80%
89.8 better than 86%
1.10 better than 69%
54% of 272 duels better than 66%
19% of 32 situations better than 9%
Anubis42
52% better than 47%
0.82 better than 80%
86.4 better than 74%
1.17 better than 83%
52% of 174 duels right on the average
46% of 26 situations better than 67%
Nuke24
54% right on the average
0.82 better than 73%
86.5 better than 68%
1.15 better than 72%
56% of 99 duels better than 67%
18% of 11 situations better than 7%
Dust 220
45% better than 27%
0.80 better than 75%
86.8 better than 76%
1.11 better than 71%
56% of 89 duels better than 75%
42% of 12 situations better than 62%
Cache15
40% -
0.76 -
79.7 -
1.08-
64% of 45 duels -
11% of 9 situations -
Inferno7
57% -
0.79 -
88.6 -
1.10-
53% of 32 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -_BETONPRIME plays

Across 228 matches -_BETONPRIME averages K/R 0.83, ADR 88.4 and a rating of 1.14. Biggest strength: Utility hit rate at 42%, better than 91% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 51% headshots. The strongest map is Ancient with a 57% win rate in 61 matches. In 118 of 228 matches the rating was 1.10 or higher (52%), in 65 it was below 0.90. In 186 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: July 2026 at 1.18. -_BETONPRIME loses the most ELO on Nuke (−30 ELO, win rate 54%). Things go best on Ancient (+60 ELO, win rate 57%). Match no. 4 of the day goes best: 77% win rate. Improved over the last three months: Win rate +4 pp, ELO +382. Got weaker: K/R −0.05, Headshots −2 pp. Unchanged in recent months: Rating at 1.14, ADR at 87.8. Last 30 days: 67 matches, win rate 52%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.