-_Almighty_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.92 K/D and so slightly below the average (1.00).
Impact
AverageExactly 3 kills in 4.0% of rounds and so just above the average (3.9%).
Utility and deaths
Average50% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 6 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.70 (at the start 0.71). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 0.96. Last 3 months: 0.94 (at the start 0.92). Clearly below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 80.0. Last 3 months: 78.7 (at the start 79.6). Just below the average (79.3).
Share of headshot kills
Best month: September 2026 with 46%. Last 3 months: 42% (at the start 44%). Clearly below the average (45%).
Matches won (win rate)
Best month: August 2026 with 49%. Last 3 months: 48% (at the start 30%). Clearly below the average (52%).
Best month: August 2026 with 1,445.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 51%.
Patterns
From the last 137 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-_Almighty_- loses the most ELO on Dust 2: −53 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Ancient
- Most kills in a match: 39 · Cache
- Highest rating in a match: 1.68 · Mirage
Maps in detail
from the last 137 matchesCompared with players on the same level who have at least 15 matches on the map.
How -_Almighty_- plays
Across 137 matches -_Almighty_- averages K/R 0.70, ADR 78.8 and a rating of 0.94. Biggest strength: Utility hit rate at 50%, better than 99% of level 6 players. Most room to improve: Deaths per round at 76%, better than only 17% of level 6 players. Averages 15.7 kills per match with 43% headshots. The strongest map is Ancient with a 53% win rate in 17 matches. In 33 of 137 matches the rating was 1.10 or higher (24%), in 58 it was below 0.90. In 117 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. -_Almighty_- loses the most ELO on Dust 2 (−53 ELO, win rate 52%). Things go best on Mirage (+1 ELO, win rate 53%). Match no. 1 of the day goes best: 52% win rate, −28 ELO. Improved over the last three months: Win rate +18 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.94, ADR at 78.7.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.