-_Akuma
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (330 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average56% headshots and so well above the average (49%).
Impact
Average2.1 MVPs per match and so clearly below the average (2.3).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.73. Last 3 months: 0.72 (at the start 0.65). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 0.99. Last 3 months: 0.98 (at the start 0.89). Clearly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 79.9. Last 3 months: 79.3 (at the start 72.9). Just below the average (80.8).
Share of headshot kills
Best month: July 2026 with 64%. Last 3 months: 54% (at the start 64%). Clearly above the average (49%).
Matches won (win rate)
Best month: July 2026 with 52%. Last 3 months: 50% (at the start 52%). Right on the average (50%).
Best month: September 2026 with 2,569. Last 3 months: 2,084 (at the start 2,227).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 430 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-_Akuma loses the most ELO on Ancient: −211 ELO, 46% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.99 · Ancient
- Longest win streak: 10 wins in a row · Inferno
- Most kills in a match: 37 · Dust 2
Maps in detail
from the last 430 matchesCompared with players on the same level who have at least 15 matches on the map.
How -_Akuma plays
Across 430 matches -_Akuma averages K/R 0.70, ADR 77.9 and a rating of 0.96. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 56% headshots. The strongest map is Inferno with a 68% win rate in 57 matches. In 125 of 430 matches the rating was 1.10 or higher (29%), in 189 it was below 0.90. In 330 matches with detailed stats: 49 4Ks and 7 aces. Best month by rating: August 2026 at 0.99. -_Akuma loses the most ELO on Ancient (−211 ELO, win rate 46%). Things go best on Dust 2 (+362 ELO, win rate 52%). Improved over the last three months: K/R +0.07, Rating +0.09, ADR +6.4. Got weaker: Headshots −10 pp, ELO −143. Unchanged in recent months: Win rate at 50%. Last 30 days: 133 matches, win rate 47%, net ELO −48.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.