-_-peX

Brazil
On FACEIT since 2019 129 matches tracked 46 matches in 30 days
ELO ▲ 43
2,986
30-day peak: 2,989
Rank SA ▼ 15 places
#196
Brazil #138 in Brazil
30 days · prev. #181 · best #163
Last updated:

How does -_-peX play?

Rating 1.22 (from 93 matches) K/R 0.79 ADR 84.9 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 93 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 34% good 1.10 to 1.29 20% normal 0.90 to 1.09 14% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 59%+7 pp · Ø 52% better than 91%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 57%+16 pp · Ø 41% better than 99%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (52%).

Headshot rate 42%−10 pp · Ø 52% better than 7%
AWP share of kills 44%+32 pp · Ø 12% better than 99%
K/D 1.26+0.21 · Ø 1.05 better than 92%
Pistol kills per match 3.4
Knife kills 7 in 129 matches

Impact

Average
Damage and big rounds

3.7 MVPs per match and so well above the average (2.4).

2K rounds 12.1%−1.5 pp · Ø 13.6% better than 13%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 77%
MVPs per match 3.7+1.3 · Ø 2.4 better than 99%
4Ks and aces 21x 4K, 6 aces in 75 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 77%
Enemies flashed per round 0.51+0.20 · Ø 0.31 better than 92%
Deaths per round 63%−8 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.05, Win rate +3 pp, ELO +189
= Stayed the same
Rating at 1.22, ADR at 85.8
▼ Got worse
Headshots −10 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −14 ELO
20 matches · 55% win rate
In match 2 of the day +5 ELO
35 matches · 49% win rate
Between 6:00 and 12:00 −4 ELO, win rate 45%
On Saturdays −88 ELO, win rate 54%

-_-peX loses the most ELO on Anubis: −14 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.25 · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
53% better than 48%
0.85 better than 86%
89.3 better than 82%
1.37 better than 98%
57% of 147 duels better than 76%
50% of 20 situations better than 80%
Mirage32
66% better than 92%
0.76 right on the average
83.9 better than 60%
1.04 better than 45%
58% of 92 duels better than 82%
50% of 10 situations better than 82%
Anubis20
55% better than 53%
0.80 better than 72%
79.7 better than 38%
1.27 better than 94%
57% of 82 duels better than 74%
25% of 12 situations better than 19%
Ancient8
50% -
0.83 -
90.0 -
1.26-
72% of 25 duels -
33% of 3 situations -
Cache7
86% -
0.90 -
93.0 -
1.31-
71% of 28 duels -
75% of 4 situations -
Nuke7
86% -
0.77 -
86.6 -
1.21-
69% of 26 duels -
50% of 2 situations -
Aim_map_faceit5
100% -
0.68 -
74.4 -
1.12-
68% of 96 duels -
68% of 96 situations -
Inferno4
50% -
0.81 -
92.7 -
1.68-
100% of 4 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -_-peX plays

Across 129 matches -_-peX averages K/R 0.79 and ADR 84.9; the rating across the 93 rated matches is 1.22. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 42%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 16.9 kills per match with 42% headshots. The strongest map is Mirage with a 66% win rate in 32 matches. In 59 of 93 matches the rating was 1.10 or higher (63%), in 21 it was below 0.90. In 75 matches with detailed stats: 21 4Ks and 6 aces. Best month by rating: August 2026 at 1.28. -_-peX loses the most ELO on Anubis (−14 ELO, win rate 55%). Things go best on Mirage (+75 ELO, win rate 66%). Improved over the last three months: K/R +0.05, Win rate +3 pp, ELO +189. Got weaker: Headshots −10 pp. Unchanged in recent months: Rating at 1.22, ADR at 85.8. Last 30 days: 46 matches, win rate 63%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.