-_-mille-_-

Sweden
On FACEIT since 2015 143 matches tracked 43 matches in 30 days
ELO ▼ 12
2,131
30-day peak: 2,155
Rank EU
#165,498
Sweden #4,182 in Sweden
Last updated:

How does -_-mille-_- play?

Rating 1.20 K/R 0.85 ADR 91.6 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 142 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.22+0.19 · Ø 1.03 better than 94%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 16.9%+3.5 pp · Ø 13.4% better than 97%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 36x 4K, 5 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -_-mille-_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 142 matches, all from the last 3 months.

Kills per round (K/R)

0.89
AugSepOct

Best month: September 2026 with 0.92.

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −100 ELO
22 matches · 45% win rate
In match 3 of the day −52 ELO
23 matches · 48% win rate
On Tuesdays −124 ELO, win rate 45%

-_-mille-_- loses the most ELO on Anubis: −100 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 49 · Nuke
  3. Highest rating in a match: 2.66 · Nuke

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
58% better than 76%
0.84 better than 88%
92.2 better than 92%
1.21 better than 93%
57% of 245 duels better than 81%
47% of 17 situations better than 76%
Nuke25
52% better than 36%
0.98 better than 98%
99.1 better than 97%
1.39 better than 98%
65% of 126 duels better than 96%
63% of 16 situations better than 91%
Dust 223
57% better than 70%
0.78 better than 71%
84.9 better than 73%
1.10 better than 73%
56% of 107 duels better than 75%
31% of 13 situations better than 31%
Anubis22
45% better than 28%
0.87 better than 94%
93.8 better than 95%
1.18 better than 90%
63% of 120 duels better than 97%
31% of 13 situations better than 32%
Ancient12
58% -
0.77 -
81.4 -
1.05-
51% of 65 duels -
60% of 5 situations -
Inferno11
64% -
0.77 -
92.4 -
1.07-
63% of 46 duels -
33% of 6 situations -
Cache6
50% -
0.86 -
90.3 -
1.14-
71% of 28 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -_-mille-_- plays

Across 142 matches -_-mille-_- averages K/R 0.85, ADR 91.6 and a rating of 1.20. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,001-2,249 ELO players. Averages 19.0 kills per match with 49% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 74 of 142 matches the rating was 1.10 or higher (52%), in 32 it was below 0.90. In 140 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: October 2026 at 1.28. -_-mille-_- loses the most ELO on Anubis (−100 ELO, win rate 45%). Things go best from match 5 of the day (+68 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +68 ELO. Last 30 days: 43 matches, win rate 60%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.