-_-inspire

Netherlands
On FACEIT since 2014 235 matches tracked 35 matches in 30 days
ELO ▲ 223
3,028
30-day peak: 3,031
Rank EU ▲ 2,230 places
#7,312
Netherlands #45 in Netherlands
30 days · prev. #9,542 · best #7,220
Last updated:

How does -_-inspire play?

Rating 1.11 K/R 0.79 ADR 85.9 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 235 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.14+0.09 · Ø 1.05 better than 68%
Pistol kills per match 2.5
Knife kills 1 in 235 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 76%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 39x 4K, 2 aces in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 85%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.78, Rating at 1.11, ADR at 85.5
▼ Got worse
Win rate −18 pp, ELO −304

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.78 (at the start 0.80). Slightly above the average (0.75).

Patterns

From the last 235 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −108 ELO
80 matches · 54% win rate
In match 2 of the day −91 ELO
53 matches · 49% win rate
Between 6:00 and 12:00 −56 ELO, win rate 43%
On Wednesdays −122 ELO, win rate 47%

-_-inspire loses the most ELO on Mirage: −108 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Inferno
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
54% better than 47%
0.75 better than 44%
82.0 better than 48%
1.05 better than 44%
50% of 375 duels better than 34%
50% of 48 situations better than 82%
Dust 254
65% better than 84%
0.81 better than 73%
88.2 better than 77%
1.15 better than 72%
57% of 210 duels better than 74%
33% of 36 situations better than 33%
Ancient33
52% better than 36%
0.77 better than 56%
84.9 better than 63%
1.06 right on the average
51% of 121 duels better than 40%
24% of 17 situations better than 15%
Inferno28
54% better than 25%
0.82 better than 66%
87.8 better than 64%
1.18 better than 64%
50% of 103 duels better than 20%
44% of 16 situations better than 62%
Cache24
58% better than 48%
0.85 better than 74%
91.8 better than 78%
1.17 better than 64%
54% of 102 duels better than 45%
15% of 13 situations better than 6%
Anubis16
44% better than 16%
0.84 better than 85%
87.7 better than 79%
1.21 better than 88%
50% of 64 duels better than 35%
33% of 15 situations better than 36%

Compared with players on the same level who have at least 15 matches on the map.

How -_-inspire plays

Across 235 matches -_-inspire averages K/R 0.79, ADR 85.9 and a rating of 1.11. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 58% headshots. The strongest map is Dust 2 with a 65% win rate in 54 matches. In 119 of 235 matches the rating was 1.10 or higher (51%), in 63 it was below 0.90. In 171 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: October 2026 at 1.20. -_-inspire loses the most ELO on Mirage (−108 ELO, win rate 54%). Things go best on Ancient (+119 ELO, win rate 52%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −18 pp, ELO −304. Unchanged in recent months: K/R at 0.78, Rating at 1.11, ADR at 85.5. Last 30 days: 35 matches, win rate 60%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.