-_-hellsing

United Kingdom
On FACEIT since 2022 199 matches tracked 60 matches in 30 days
ELO ▲ 301
2,541
30-day peak: 2,541
Rank EU
#45,881
United Kingdom #802 in United Kingdom
Last updated:

How does -_-hellsing play?

Rating 0.95 K/R 0.70 ADR 77.3 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 199 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (194 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 0.93−0.11 · Ø 1.04 better than 11%
Pistol kills per match 2.6
Knife kills 3 in 199 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 18%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 37%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 30x 4K, 2 aces in 194 matches

Utility and deaths

Weakness
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 10%
Deaths per round 76%+4 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether -_-hellsing is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 199 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: September 2026 with 0.73.

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
25 matches · 48% win rate
On Anubis −26 ELO
24 matches · 58% win rate
Between 12:00 and 18:00 −96 ELO, win rate 45%
On Tuesdays −1 ELO, win rate 38%

-_-hellsing loses the most ELO on Dust 2: −75 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Cache
  2. Highest rating in a match: 2.22 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
56% better than 64%
0.75 right on the average
80.8 better than 47%
1.03 better than 45%
49% of 329 duels better than 33%
42% of 36 situations better than 60%
Ancient35
60% better than 74%
0.65 better than 9%
73.5 better than 12%
0.86 better than 4%
52% of 215 duels better than 47%
63% of 24 situations better than 94%
Dust 225
48% better than 34%
0.67 better than 16%
76.3 better than 24%
0.91 better than 9%
46% of 128 duels better than 20%
18% of 11 situations better than 8%
Anubis24
58% better than 67%
0.67 better than 14%
75.5 better than 21%
0.92 better than 12%
43% of 120 duels better than 9%
57% of 7 situations better than 88%
Cache15
40% -
0.79 -
83.4 -
1.09-
49% of 86 duels -
45% of 11 situations -
Inferno15
67% better than 81%
0.73 better than 34%
77.1 better than 20%
1.00 better than 23%
53% of 75 duels better than 37%
55% of 11 situations better than 83%
Nuke15
27% better than 1%
0.59 better than 1%
70.2 better than 4%
0.76 better than 1%
40% of 53 duels better than 4%
33% of 6 situations better than 33%

Compared with players on the same level who have at least 15 matches on the map.

How -_-hellsing plays

Across 199 matches -_-hellsing averages K/R 0.70, ADR 77.3 and a rating of 0.95. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 26%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 51% headshots. The strongest map is Inferno with a 67% win rate in 15 matches. In 63 of 199 matches the rating was 1.10 or higher (32%), in 93 it was below 0.90. In 194 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: September 2026 at 0.98. -_-hellsing loses the most ELO on Dust 2 (−75 ELO, win rate 48%). Things go best on Mirage (+45 ELO, win rate 56%). Match no. 1 of the day goes best: 63% win rate, −27 ELO. Last 30 days: 60 matches, win rate 58%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.