-_-che

Russia
On FACEIT since 2024 143 matches tracked 143 matches in 30 days
Last updated:

How does -_-che play?

Rating 0.88 K/R 0.63 ADR 69.8 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 143 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 8% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 44%−8 pp · Ø 52% better than 4%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 0.86−0.18 · Ø 1.04 better than 2%
Pistol kills per match 2.2
Knife kills 4 in 143 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.2%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 5%
3K rounds 2.7%−1.5 pp · Ø 4.2% better than 3%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 15x 4K, 3 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.6−1.5 · Ø 4.1 better than 12%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether -_-che is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches, all from the last 3 months.

Kills per round (K/R)

0.62
SepOct

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
25 matches · 60% win rate
Between 18:00 and 24:00 −30 ELO, win rate 37%

-_-che loses the most ELO on Anubis: −60 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 2.26 · Inferno

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
62% better than 84%
0.69 better than 22%
75.8 better than 21%
0.94 better than 15%
50% of 243 duels better than 38%
30% of 23 situations better than 26%
Dust 234
41% better than 14%
0.65 better than 10%
70.3 better than 6%
0.91 better than 8%
43% of 155 duels better than 11%
32% of 19 situations better than 28%
Anubis25
60% better than 71%
0.54 better than 1%
63.3 better than 1%
0.77 better than 1%
34% of 89 duels better than 1%
14% of 14 situations better than 6%
Nuke12
33% -
0.53 -
59.0 -
0.71-
30% of 57 duels -
25% of 8 situations -
Inferno9
56% -
0.78 -
86.5 -
1.13-
53% of 40 duels -
0% of 1 situations -
Cache7
29% -
0.49 -
58.7 -
0.69-
30% of 27 duels -
0% of 5 situations -
Ancient3
100% -
0.50 -
46.5 -
0.76-
56% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -_-che plays

Across 143 matches -_-che averages K/R 0.63, ADR 69.8 and a rating of 0.88. Most room to improve: Rating at 0.88, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 13.8 kills per match with 53% headshots. The strongest map is Mirage with a 62% win rate in 53 matches. In 25 of 143 matches the rating was 1.10 or higher (17%), in 78 it was below 0.90. In 143 matches with detailed stats: 15 4Ks and 3 aces. -_-che loses the most ELO on Anubis (−60 ELO, win rate 60%). Things go best on Mirage (+95 ELO, win rate 62%). Last 30 days: 143 matches, win rate 53%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.