-_-Shinji
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).
Compared with 1,213 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average63% of 1v1s won and so well above the average (38%).
Weapons and aim
Weakness0.86 K/D and so clearly below the average (0.99).
Impact
WeaknessExactly 3 kills in 1.7% of rounds and so well below the average (3.9%).
Utility and deaths
Average2.8 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.68. Last 3 months: 0.57 (at the start 0.67). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: May 2026 with 0.94. Last 3 months: 0.82 (at the start 0.92). Well below the average (1.00).
Damage per round (ADR)
Best month: May 2026 with 76.5. Last 3 months: 66.4 (at the start 75.7). Well below the average (79.2).
Share of headshot kills
Best month: May 2026 with 47%. Last 3 months: 36% (at the start 46%). Well below the average (47%).
Matches won (win rate)
Best month: October 2026 with 75%. Last 3 months: 55% (at the start 48%). Well above the average (48%).
Best month: October 2026 with 1,579. Last 3 months: 1,550 (at the start 1,436).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 57%.
Patterns
From the last 43 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 1.79 · Mirage
- Most kills in a match: 25 · Dust 2
Maps in detail
from the last 43 matchesCompared with players on the same level who have at least 15 matches on the map.
How -_-Shinji plays
Across 43 matches -_-Shinji averages K/R 0.62, ADR 71.0 and a rating of 0.87. Biggest strength: Clutch 1v1 won at 63%, better than 99% of level 8 players. Most room to improve: 3K rounds at 1.7%, better than only 1% of level 8 players. Averages 13.3 kills per match with 41% headshots. The strongest map is Dust 2 with a 69% win rate in 13 matches. In 8 of 43 matches the rating was 1.10 or higher (19%), in 25 it was below 0.90. In 22 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: May 2026 at 0.94. Improved over the last three months: Win rate +7 pp, ELO +114. Got weaker: K/R −0.10, Rating −0.10, ADR −9.3, Headshots −10 pp. Last 30 days: 22 matches, win rate 55%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.