-_-Semi-_-

Åland Islands
229 matches tracked 35 matches in 30 days
Last updated:

How does -_-Semi-_- play?

Rating 1.01 (from 204 matches) K/R 0.72 ADR 80.5 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 204 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

Level 9

Compared with 1,528 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 71%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 76%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (48%).

Headshot rate 37%−11 pp · Ø 48% better than 4%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.03+0.02 · Ø 1.01 better than 61%
Pistol kills per match 2.6
Knife kills 13 in 229 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 36%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 34%
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 32x 4K, 3 aces in 198 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.4).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.9+1.5 · Ø 4.4 better than 85%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 55%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.12
= Stayed the same
ADR at 80.8
▼ Got worse
K/R −0.05, Headshots −7 pp, Win rate −35 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOct

Best month: May 2026 with 0.86. Last 3 months: 0.71 (at the start 0.76). Just below the average (0.73).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −68 ELO
52 matches · 35% win rate
In match 4 of the day −25 ELO
27 matches · 37% win rate
Between 0:00 and 6:00 +62 ELO, win rate 40%
On Mondays +16 ELO, win rate 38%

-_-Semi-_- loses the most ELO on Mirage: −68 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 43 · Inferno
  3. Highest rating in a match: 2.80 · Inferno

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
35% better than 6%
0.67 better than 21%
73.8 better than 19%
0.93 better than 20%
48% of 169 duels better than 35%
36% of 28 situations better than 44%
Dust 246
43% better than 25%
0.72 better than 45%
81.2 better than 55%
0.94 better than 22%
53% of 169 duels better than 65%
35% of 37 situations better than 41%
Anubis40
55% better than 61%
0.71 better than 38%
81.6 better than 56%
1.00 better than 43%
44% of 151 duels better than 16%
46% of 24 situations better than 72%
Ancient29
66% better than 91%
0.75 better than 62%
84.7 better than 75%
1.06 better than 72%
52% of 101 duels better than 61%
45% of 22 situations better than 68%
Inferno26
31% better than 3%
0.79 better than 76%
85.6 better than 72%
1.12 better than 75%
48% of 98 duels better than 27%
35% of 17 situations better than 44%
Cache19
58% -
0.74 -
83.6 -
1.08-
59% of 78 duels -
53% of 17 situations -
Nuke17
41% better than 14%
0.70 better than 22%
77.4 better than 27%
0.97-
48% of 56 duels better than 20%
50% of 16 situations better than 82%

Compared with players on the same level who have at least 15 matches on the map.

How -_-Semi-_- plays

Across 229 matches -_-Semi-_- averages K/R 0.72 and ADR 80.5; the rating across the 204 rated matches is 1.01. Biggest strength: Utility damage per round at 5.9, better than 85% of level 9 players. Most room to improve: Headshot rate at 37%, better than only 4% of level 9 players. Averages 15.9 kills per match with 37% headshots. The strongest map is Ancient with a 66% win rate in 29 matches. In 70 of 204 matches the rating was 1.10 or higher (34%), in 91 it was below 0.90. In 198 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: October 2026 at 1.11. -_-Semi-_- loses the most ELO on Mirage (−68 ELO, win rate 35%). Things go best on Ancient (+52 ELO, win rate 66%). Improved over the last three months: Rating +0.12. Got weaker: K/R −0.05, Headshots −7 pp, Win rate −35 pp. Unchanged in recent months: ADR at 80.8. Last 30 days: 35 matches, win rate 54%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.