-_-SaLeX

Japan
On FACEIT since 2021 240 matches tracked 53 matches in 30 days
Last updated:

How does -_-SaLeX play?

Rating 0.96 K/R 0.70 ADR 75.6 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 240 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 0.93−0.07 · Ø 1.00 better than 20%
Pistol kills per match 2.5
Knife kills 2 in 240 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (3.9%).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 40%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 33x 4K, 4 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.06, ADR +4.4
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −4 pp, ELO −492

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.67). Just below the average (0.72).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −152 ELO
74 matches · 39% win rate
On Dust 2 −35 ELO
78 matches · 49% win rate
Between 18:00 and 24:00 −139 ELO, win rate 43%
On Tuesdays −41 ELO, win rate 35%

-_-SaLeX loses the most ELO on Mirage: −152 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.28 · Dust 2
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
49% better than 46%
0.74 better than 55%
79.2 better than 46%
1.04 better than 58%
55% of 370 duels better than 74%
29% of 31 situations better than 26%
Mirage74
39% better than 13%
0.67 better than 21%
74.3 better than 20%
0.91 better than 16%
47% of 379 duels better than 29%
42% of 38 situations better than 62%
Ancient39
59% better than 77%
0.71 better than 36%
78.3 better than 35%
0.97 better than 34%
52% of 190 duels better than 59%
21% of 29 situations better than 17%
Anubis35
51% better than 51%
0.64 better than 10%
67.3 better than 2%
0.86 better than 6%
52% of 127 duels better than 57%
44% of 18 situations better than 67%
Inferno14
50% -
0.72 -
76.9 -
0.98-
51% of 67 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -_-SaLeX plays

Across 240 matches -_-SaLeX averages K/R 0.70, ADR 75.6 and a rating of 0.96. Biggest strength: Rounds with first kill at 12%, better than 76% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 19% of level 9 players. Averages 15.3 kills per match with 48% headshots. The strongest map is Ancient with a 59% win rate in 39 matches. In 81 of 240 matches the rating was 1.10 or higher (34%), in 114 it was below 0.90. In 161 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: September 2026 at 1.00. -_-SaLeX loses the most ELO on Mirage (−152 ELO, win rate 39%). Things go best on Ancient (+89 ELO, win rate 59%). Match no. 3 of the day goes best: 56% win rate, −80 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +4.4. Got weaker: Headshots −3 pp, Win rate −4 pp, ELO −492. Last 30 days: 53 matches, win rate 43%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.