-_-Rengoku
How does -_-Rengoku play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (338 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so clearly below the average (51%).
Clutch
Weakness31% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average53% headshots and so clearly above the average (49%).
Impact
AverageExactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.06. Last 3 months unchanged at 1.00. Just below the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 81.3. Last 3 months: 77.7 (at the start 79.3). Slightly below the average (80.4).
Share of headshot kills
Best month: October 2026 with 56%. Last 3 months: 53% (at the start 51%). Clearly above the average (49%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 48% (at the start 56%). Just below the average (49%).
Best month: July 2026 with 2,496. Last 3 months: 2,194 (at the start 2,496).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 37%.
Patterns
From the last 395 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-_-Rengoku loses the most ELO on Mirage: −94 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Anubis
- Highest rating in a match: 2.09 · Ancient
- Longest win streak: 7 wins in a row · Inferno
Maps in detail
from the last 395 matchesCompared with players on the same level who have at least 15 matches on the map.
How -_-Rengoku plays
Across 395 matches -_-Rengoku averages K/R 0.72, ADR 77.9 and a rating of 1.00. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Anubis with a 54% win rate in 102 matches. In 133 of 395 matches the rating was 1.10 or higher (34%), in 160 it was below 0.90. In 338 matches with detailed stats: 61 4Ks and 3 aces. Best month by rating: October 2026 at 1.06. -_-Rengoku loses the most ELO on Mirage (−94 ELO, win rate 46%). Things go best in match 1 of the day (+117 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +117 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −8 pp, ELO −302. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 77.7. Last 30 days: 137 matches, win rate 51%, net ELO +144.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.