-_-Rengoku

South Korea
On FACEIT since 2019 395 matches tracked 137 matches in 30 days
ELO ▼ 3
2,149
30-day peak: 2,416
Rank EU
#157,289
South Korea #2,128 in South Korea
Last updated:
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How does -_-Rengoku play?

Rating 1.00 K/R 0.72 ADR 77.9 from 395 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 395 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (338 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Weakness
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 15%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 2.7
Knife kills 6 in 395 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 61x 4K, 3 aces in 338 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.72, Rating at 1.00, ADR at 77.7
▼ Got worse
Win rate −8 pp, ELO −302

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 395 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −94 ELO
145 matches · 46% win rate
In match 2 of the day −33 ELO
61 matches · 38% win rate
Between 0:00 and 6:00 −62 ELO, win rate 42%
On Thursdays +28 ELO, win rate 42%

-_-Rengoku loses the most ELO on Mirage: −94 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Highest rating in a match: 2.09 · Ancient
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 395 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage145
46% better than 30%
0.69 better than 28%
74.9 better than 22%
0.96 better than 28%
46% of 600 duels better than 22%
30% of 82 situations better than 27%
Anubis102
54% better than 57%
0.74 right on the average
80.5 better than 48%
1.04 better than 53%
48% of 372 duels better than 30%
34% of 70 situations better than 43%
Ancient86
50% better than 45%
0.72 better than 38%
78.3 better than 32%
1.02 better than 46%
45% of 330 duels better than 16%
32% of 44 situations better than 33%
Nuke34
47% better than 26%
0.78 better than 58%
82.8 better than 52%
1.07 better than 53%
47% of 128 duels better than 23%
36% of 25 situations better than 40%
Inferno20
50% better than 38%
0.68 better than 27%
76.6 better than 30%
0.96 better than 27%
46% of 84 duels better than 17%
33% of 9 situations better than 41%
Cache5
20% -
0.68 -
78.0 -
0.90-
38% of 16 duels -
0% of 2 situations -
Dust 23
33% -
0.66 -
75.0 -
0.84-
45% of 11 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -_-Rengoku plays

Across 395 matches -_-Rengoku averages K/R 0.72, ADR 77.9 and a rating of 1.00. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 53% headshots. The strongest map is Anubis with a 54% win rate in 102 matches. In 133 of 395 matches the rating was 1.10 or higher (34%), in 160 it was below 0.90. In 338 matches with detailed stats: 61 4Ks and 3 aces. Best month by rating: October 2026 at 1.06. -_-Rengoku loses the most ELO on Mirage (−94 ELO, win rate 46%). Things go best in match 1 of the day (+117 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +117 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −8 pp, ELO −302. Unchanged in recent months: K/R at 0.72, Rating at 1.00, ADR at 77.7. Last 30 days: 137 matches, win rate 51%, net ELO +144.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.