-_-MeDic-_-
How does -_-MeDic-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).
Compared with 1,952 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average33% of 1v1s won and so clearly below the average (40%).
Weapons and aim
Average1.14 K/D and so clearly above the average (1.03).
Impact
Average2.9 MVPs per match and so well above the average (2.3).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.90. Last 3 months: 0.77 (at the start 0.90). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.27. Last 3 months: 1.08 (at the start 1.27). Clearly above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 94.0. Last 3 months: 84.7 (at the start 94.0). Slightly above the average (80.7).
Share of headshot kills
Best month: October 2026 with 51%. Last 3 months: 50% (at the start 48%). Just above the average (49%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 45% (at the start 60%). Clearly below the average (49%).
Best month: July 2026 with 2,391. Last 3 months: 2,196 (at the start 2,391).
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 209 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-_-MeDic-_- loses the most ELO on Ancient: −48 ELO, 46% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Inferno
- Most kills in a match: 54 · Nuke
- Highest rating in a match: 2.31 · Anubis
Maps in detail
from the last 209 matchesCompared with players on the same level who have at least 15 matches on the map.
How -_-MeDic-_- plays
Across 209 matches -_-MeDic-_- averages K/R 0.80, ADR 86.7 and a rating of 1.12. Biggest strength: K/D at 1.14, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 50% headshots. The strongest map is Dust 2 with a 64% win rate in 11 matches. In 111 of 209 matches the rating was 1.10 or higher (53%), in 54 it was below 0.90. In 155 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: July 2026 at 1.27. -_-MeDic-_- loses the most ELO on Ancient (−48 ELO, win rate 46%). Things go best on Nuke (+47 ELO, win rate 39%). Match no. 2 of the day goes best: 61% win rate, +6 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.13, Rating −0.19, ADR −9.3, Win rate −15 pp, ELO −195. Last 30 days: 115 matches, win rate 50%, net ELO −108.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.