-_-DefyOf-_-

Belarus
On FACEIT since 2024 65 matches tracked 50 matches in 30 days
Last updated:

How does -_-DefyOf-_- play?

Rating 1.18 K/R 0.85 ADR 91.1 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 65 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 8% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 61%+9 pp · Ø 52% better than 96%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 29%−11 pp · Ø 40% better than 8%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 52%0 pp · Ø 52% right on the average
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 3.2
Knife kills 2 in 65 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.3%).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 82%
3K rounds 6.4%+2.1 pp · Ø 4.3% better than 97%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 17x 4K, 3 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

20% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 20%−14 pp · Ø 34% better than 1%
Utility damage per round 2.2−1.8 · Ø 4.0 better than 5%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 74%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether -_-DefyOf-_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 50 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.91
MarAprMayJunJulAugSepOct

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 ±0 ELO, win rate 46%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.64 · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
60% better than 78%
0.94 better than 97%
96.8 better than 96%
1.31 better than 97%
63% of 104 duels better than 95%
11% of 9 situations better than 2%
Dust 219
53% right on the average
0.82 better than 79%
89.9 better than 84%
1.16 better than 79%
57% of 92 duels better than 76%
22% of 9 situations better than 12%
Anubis11
55% -
0.86 -
90.8 -
1.20-
55% of 51 duels -
0% of 2 situations -
Nuke5
60% -
0.69 -
71.5 -
0.93-
62% of 21 duels -
50% of 4 situations -
Ancient4
25% -
0.64 -
78.8 -
0.88-
36% of 14 duels -
-
Cache3
33% -
0.94 -
108.7 -
1.33-
77% of 13 duels -
50% of 2 situations -
Inferno3
33% -
0.75 -
93.6 -
1.03-
59% of 17 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -_-DefyOf-_- plays

Across 65 matches -_-DefyOf-_- averages K/R 0.85, ADR 91.1 and a rating of 1.18. Biggest strength: 3K rounds at 6.4%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 20%, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 18.1 kills per match with 52% headshots. The strongest map is Mirage with a 60% win rate in 20 matches. In 37 of 65 matches the rating was 1.10 or higher (57%), in 14 it was below 0.90. In 50 matches with detailed stats: 17 4Ks and 3 aces. Things go best from match 5 of the day (+23 ELO, win rate 61%). From match no. 5 of the day on, things go best: 61% win rate, +23 ELO. Last 30 days: 50 matches, win rate 58%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.