-_-BOCKER-_-

Hungary
45 matches tracked
Last updated:

How does -_-BOCKER-_- play?

Rating 1.10 K/R 0.82 ADR 87.9 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 45 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 27% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. More first kills per match than the level 4 average. More 4Ks and aces per 100 rounds than the level 4 average.
AWPerEntryMulti-kills
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

Level 4

Compared with 706 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 47%−2 pp · Ø 49% better than 38%

Clutch

Average
Last one alive

19% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 19%−19 pp · Ø 38% better than 2%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 70%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 34%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.97).

Headshot rate 48%+5 pp · Ø 43% better than 80%
AWP share of kills 23%+11 pp · Ø 12% better than 90%
K/D 1.05+0.08 · Ø 0.97 better than 88%
Pistol kills per match 2.5
Knife kills 1 in 45 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (3.8%).

2K rounds 16.3%+3.5 pp · Ø 12.8% better than 99%
3K rounds 5.9%+2.1 pp · Ø 3.8% better than 99%
MVPs per match 2.5+0.4 · Ø 2.1 better than 92%
4Ks and aces 8x 4K, 2 aces in 43 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 76%
Utility damage per round 2.7−1.0 · Ø 3.7 better than 25%
Enemies flashed per round 0.12−0.12 · Ø 0.24 better than 17%
Deaths per round 78%+5 pp · Ø 73% better than 10%

Progress

One value per month, dashed line is the level 4 average
Whether -_-BOCKER-_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 45 matches, all from the last 3 months.

Kills per round (K/R)

0.90
AugSepOct

Patterns

From the last 45 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 3 wins in a row · Mirage
  3. Highest rating in a match: 1.75 · Dust 2

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
38% -
0.85 -
91.9 -
1.13-
47% of 103 duels -
0% of 5 situations -
Dust 212
42% -
0.82 -
84.6 -
1.16-
48% of 82 duels -
50% of 6 situations -
Nuke7
14% -
0.83 -
86.6 -
1.13-
43% of 56 duels -
0% of 3 situations -
Inferno4
0% -
0.78 -
91.3 -
1.00-
43% of 21 duels -
0% of 1 situations -
Ancient3
0% -
0.61 -
79.4 -
0.76-
36% of 11 duels -
-
Anubis3
33% -
0.85 -
87.7 -
1.11-
57% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -_-BOCKER-_- plays

Across 45 matches -_-BOCKER-_- averages K/R 0.82, ADR 87.9 and a rating of 1.10. Biggest strength: 3K rounds at 5.9%, better than 99% of level 4 players. Most room to improve: Clutch 1v1 won at 19%, better than only 2% of level 4 players. Averages 18.0 kills per match with 48% headshots. The strongest map is Dust 2 with a 42% win rate in 12 matches. In 21 of 45 matches the rating was 1.10 or higher (47%), in 13 it was below 0.90. In 43 matches with detailed stats: 8 4Ks and 2 aces. Last 30 days: 6 matches, win rate 17%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.