-_-ArL

France
On FACEIT since 2023 155 matches tracked 24 matches in 30 days
ELO ▼ 175
2,224
30-day peak: 2,399
Rank EU
#125,852
France #2,358 in France
Last updated:

How does -_-ArL play?

Rating 0.98 K/R 0.70 ADR 77.7 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 155 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.00−0.03 · Ø 1.03 better than 39%
Pistol kills per match 2.8
Knife kills 4 in 155 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 15%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 25x 4K, 1 ace in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -_-ArL is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 148 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.64
AprMayJunJulAugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
34 matches · 41% win rate
In match 1 of the day −24 ELO
44 matches · 39% win rate

-_-ArL loses the most ELO on Dust 2: −27 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Dust 2
  2. Highest rating in a match: 2.09 · Mirage
  3. Most kills in a match: 26 · Cache

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
59% better than 80%
0.71 better than 36%
76.6 better than 30%
1.01 better than 45%
57% of 162 duels better than 81%
45% of 29 situations better than 72%
Dust 234
41% better than 17%
0.68 better than 22%
77.1 better than 29%
0.97 better than 29%
45% of 123 duels better than 20%
35% of 20 situations better than 42%
Inferno22
68% better than 93%
0.75 right on the average
81.5 better than 48%
1.06 better than 47%
49% of 92 duels better than 29%
38% of 8 situations better than 44%
Anubis21
52% better than 53%
0.65 better than 13%
76.9 better than 30%
0.94 better than 21%
57% of 89 duels better than 80%
33% of 15 situations better than 38%
Ancient16
38% better than 10%
0.68 better than 21%
75.5 better than 21%
0.92 better than 17%
44% of 61 duels better than 13%
21% of 14 situations better than 15%
Nuke9
56% -
0.75 -
83.0 -
1.03-
58% of 52 duels -
38% of 8 situations -
Cache8
38% -
0.69 -
75.6 -
0.93-
50% of 34 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -_-ArL plays

Across 155 matches -_-ArL averages K/R 0.70, ADR 77.7 and a rating of 0.98. Biggest strength: Utility hit rate at 40%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 51% headshots. The strongest map is Inferno with a 68% win rate in 22 matches. In 49 of 155 matches the rating was 1.10 or higher (32%), in 68 it was below 0.90. In 148 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. -_-ArL loses the most ELO on Dust 2 (−27 ELO, win rate 41%). Things go best on Anubis (+106 ELO, win rate 52%). Match no. 2 of the day goes best: 59% win rate, +99 ELO. Last 30 days: 24 matches, win rate 38%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.